Play Rotatio Beta! - Honestly idk

wow
2.0’s probably the thicket update yet, lol :sweat_smile:

2 Likes

Okay guys.
Beta missile started.
Doesn’t do anything yet, but it spins so that’s cool.

Pings are pog

@00T_Free @DeadlyGumChewer @John_Shrekinson @Ramshackle @pixelknife31

4 Likes

UPDATE!!!
Missiles completely finished along with a few other things!
Collect the missile pickups and press space to fire a missile. The missile will go to the next available enemy ship and destroy it. However, it can also get destroyed with powerups and meteors, and if it collides with powerups those die in the process as well.

Some other stuff:

  • Now powerups get destroyed with explosions.
  • Resized enemy bullet.
  • Adjusted explosion sensitivity

IF YOU HAVE ANY SUGGESTIONS ABOU THE MISSILE, PLEASE LET ME KNOW!

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@00T_Free @DeadlyGumChewer @John_Shrekinson @Ramshackle @pixelknife31

5 Likes

Ok, guys. So, I’m just working on patching up some things RN. I retextured the player and all the animations and I fixed the background neon cuz it wasn’t working the way I wanted it to…
I just need to ask you some things:

Right now explosions don’t grant you points. Should I make it so that when an explosion gets triggered by the player, and it creates a chain, all those explosions get you points?
  • Yes
  • No

0 voters

Right now the spawner only spawns one object at once: a meteor or a ship. Should I make it spawn more than one at once?
  • Yes
  • No

0 voters

Do I need to change anything with the missile?
  • Yes (please list)
  • No, it’s perfect!

0 voters

2 Likes

Dad snuck raisins into the oatmeal today…
UGH
=^-w-^=

2 Likes

The missile is already pog but what if you added an optional lock-on ability you could get later in the game, or a remote detonator?

2 Likes

OKKKKKKKKK
I just made the dash!
Space to use. It’ll make you temporarily invisible and destroy anything (including powerups) in your path while you dash across the screen.

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@00T_Free @DeadlyGumChewer @John_Shrekinson @Ramshackle @pixelknife31

4 Likes

Ok quick poll:

Should I make a guide or tutorial to explain the mechanics of the game?
  • Tutorial
  • Guide
  • Both
  • Neither

0 voters

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@00T_Free @DeadlyGumChewer @John_Shrekinson @Ramshackle @pixelknife31

3 Likes

Tutorials are better because it actually shows you how to play instead of making you read it
@ManiacPumpkin

2 Likes

It depends on the game though. Sadly I didn’t have time to really look deeper into this so my vote shouldn’t really count.

3 Likes

NONSENSE
EVERY VOTE COUNTS!

2 Likes

Ok, so I think people are saying we should have both…

1 Like

image

1 Like

:+1:

2 Likes

Alrighty friends (and maybe family), time for a POLL!
As DinoDev mentioned:

So I wanted to know if you wanted these controls as well.

Should I add mouse controls for aiming?
  • Yes
  • No
  • Add control settings so you can customize
  • I have another idea…(please list)

0 voters

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@00T_Free @DeadlyGumChewer @John_Shrekinson @Ramshackle @pixelknife31 @ManiacPumpkin

3 Likes

UPDATE!
Well, I added some sounds, and added the mouse aim as well as aim customization.
Have fun :upside_down_face:

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@00T_Free @DeadlyGumChewer @John_Shrekinson @Ramshackle @pixelknife31 @ManiacPumpkin @BradenS

4 Likes

:heart: :grin: :+1:
wow, i’m the solution :sunglasses:

2 Likes

Yes :upside_down_face:
Also, flowlab REALLY doesn’t like this game. 9/10 times I’m editing or playing it, SOMETHING breaks :no_mouth:

2 Likes

i’ve been playing it a lot now, nothing’s broken so far…
also mouse aim works great

2 Likes

Try dying as fast as possible. I DARE YOU :upside_down_face:

2 Likes