PLYMOUTH ENTERTAINMENT - STAY TUNED
Hello! Thought I would provide a small, forum-exclusive update on my current status and where SOL is sitting right now. Firstly, SOL is still being developed on Flowlab. There was some consideration to moving the project to Unity, but it seems best to continue SOL on Flowlab, and start developing future projects (such as A-Box ReImagined ) on Unity.
A-Box ReImagined (which is a long ways away - currently concept phase) will be used as a learning experience to eventually start developing bigger games with Unity. Will SOL be eventually be remade on Unity? Maybe. Not sure. Once I find out that I can use Unity and do all that I need to with it for such a project like a Unity port of SOL, then maybe.
Production for SOL will be increasing once college wraps up this semester and I get my job set up for this summer. I will be going to online classes instead of on-campus classes this coming year, which may prove to show more productiveness even in the fall-spring time.
For this summer, here are the definite things planned:
- At least 1 new SOL development video, starting work on the intro cutscene, finishing up player mechanics, and starting work on the intro level.
- Publish at least 1 more free music album: HEARTBEAT.
- More content for YouTube. This area has the most exposure out of all of my content outlets, so focusing on this should help get more eyes on this project and future projects.
This is a year-long goal, not super definite this will happen, but an aim for the end of 2023:
- Demo!
The current plan for the demo of SOL will be what follows:
- Intro cutscene
- Intro level
- At least half of Chapter One
- Around 3-4 environment sections
- Ends with the first boss fight of the game (linear).
To say the least, we can infer that I will be trying to get a lot of this done in 2023. This will be a ton of work, especially with the enemies and different environment areas (TunnelWay, Outskirts, Cabin, Bridge). Plus, knowing me, I like sticking to areas and adding as much detail as I can, like particles and animations and stuff. I’ll try to pace myself more for this summer, though.
Anyways, more updates in hopefully around 3-4 weeks.
Cheers!