Plymouth Entertainment - SOL [GHOST GUNNER - OUT NOW!]

hey man you release it a little sooner, i have to go sooner than forty minutes and i wont be back for two days

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Hey, I’m sorry but I won’t be able to - the time I chose was what worked with my schedule today lol and it was close, cuz I have to go to work right after it releases:/

Again, I apologize but I can move it any closer…

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ah ■■■■, man…Well i will see it in 2 days
(sqeeze out some updates while im gone)

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5 more minutes, y’all!

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oh, maybe i can see it then!

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Forgot to post it here, but now that I’m off work again…

SOL - PROOF OF CONCEPT | PROGRESS UPDATE 3 OUT NOW! :sparkles: :sparkles:

Have big plans going forward - this has been more of a set-up for the more progressive updates, such as actual level work. There’s only a few more obstacles of the basic stuff to get out of the way: Player health, energy, a reserve points; enemy drops (energy, health, etc), speed-attack damage, and ground slam. Expect this and more for progress update 4:D

But for now, the progress from my college months and the first half of summer:

SOL - Progress Update 3

Don’t forget to like and subscribe lol and share if you can:D

Cheers! Thank you all so much for the support!

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Nearly had a heart attack before I read that this was the old system lol. Game is look really cool!

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I subscribed lol
subscribe to cregerbot!

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@CodeAlpaca - yeah, I got that footage from the version before the latest SOL project - I think around 2021. I think this new system is more clean and more accurate. Has some issues, but mostly because there is no cooldown on it yet, hence why most of the issues is due to trying to traverse the map using speed attack instead of just combat lol

@Flying_Fajita - thank you!!!

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FLOWJAM ANNOUNCEMENT - PROJECT BLUE SKY :blue_square: :sun_behind_small_cloud: :male_detective:

I will be participating in the Flowjam this year. Another story oriented game. Point and click. That’s all the info you will be getting (for now). More to come.

EDIT: This does mean that production on SOL will be halted during this time. Will be continuing updates afterwards!

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FLOWJAM 2023 - BLUE SKY :blue_square: :sun_behind_small_cloud: :male_detective:

Some announcements…

Firstly, I would like to finally announce that @Crigence is part of the dev team! He has been making great systems that are helpful in this project, that I myself believe will be EXTREMELY useful systems for even personal projects.

More on that later.

Secondly, game has made great progress, many base systems are finalized (mainly thanks to lead programmer, Crigence), and the game is around half complete in terms of gameplay progression.

In case for any confusion, Crigence is acting lead programmer and gameplay designer. I am acting artist (pixel, music, writing) and direction. We have a pretty decent amount left to go, so I will leave the rest very brief.

Here is a small teaser screenshot:

SCBlueSky

More to come.
Cheers!

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Bro that art- is this a point and click

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geez I can tell the art is gonna be good

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I… am… so… SCREWED! This is ridiculous, I thought my art was good, XD.

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Thank you! I’m sure you’re art is great, don’t worry. As I said, having someone lead programming helped a lot with me focusing a ton on the art, music, and story implementation. That said, with how much detail in these scenes, it does take just as long lol

Also @DWGAMEMASTER , yes, it is point and click with a few other elements…:smiley:

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May the best free user win!

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BLUE SKY - BETA CRI-TEXT ENGINE DEMONSTRATION :speech_balloon:

Heya, this is Crigence, lead programmer and game designer for Blue Sky. Since I’m aware that most of you have only seen my name prefixed with “The” and suffixed with “Critique,” it can be a little strange seeing me credited with programmer, much less lead programmer, which is why I want to prove myself by releasing small technical demonstrations / teasers leading up to Blue Sky’s release!

In this post, I want to talk a little about the MVP of all the systems made for Blue Sky and otherwise: The Cri-Text Engine! This is a text / dialogue engine made with accessibly and ease-of-use at the core of its design, and the first game you’ll see it appear in is Blue Sky!

This engine, even in its beta form, has many impressive systems and mechanics under its name, but I’ll go into more technical detail about it in the future once it’s ready for a public release, beta or otherwise, but for those who want a brief display of its awesome powers, feel free to watch this short, unscripted demonstration below:

Expect more demonstrations of cool Flowlab tech which you will be able to interact with in Blue Sky as it nears completion. Hope to see you then!
~ @Crigence

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Text list used when….

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I just personally find text-lists a little annoying to input into, especially for just a brief example like the tech-demo. Having to completely remove an entry just to edit it and the difficulty of trying to connect that output back into number systems just isn’t worth making the code look marginally more pretty

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:point_up_2:
I had the edit problem too, thankfully my systems weren’t so big

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