This is the first flowlab game to make me rage lol
Ok now i need to start adding skins that you unlock by getting high scores
So what do you know about lists? (Also you should make a separate post for this)
Not sure weather that should be a compliment or not
Like an inventory Menu and a crafting menu (I should have been more specific). Knowledge about lists = 0
Pro tip once you get past 500 just dont even try and get the fruit
I’m sitting here watching a movie and you guys are more interesting than it XDXD
Must be one boring movie lol
What I already know is going into user interface and making a crafting menu picture and also an image of a pickaxe and food but that’s all I know how to do. Its making the interface itself and being able to put the correct blocks so it happens.
If you make another thread I can answer you more, I don’t want to clog this one up
I could link it here, but I don’t want people to see it yet so it’s in the Dms and the scribble on the top left is suppost to be the button to open the crafting menu.
My hope is to make it good and unexpected that people can enjoy it
Well I found a game breaking bug in my game that allows you to bypass the border and not get hit at all so you can move infinitely and not die
wow, there is a lot of stuff going on, we currently have 7(known) users participating
Ok guys I just added 9 achievements to my game for getting highscores, see if you guys can collect them all
im scared at what you can do
Well for now I’m going to have to eventually not use blood sticking to the player due to a global behaviour bug that has haunted me for over a year.
I cancelled a game due to it and now I’m going to have to ruin one of my favourite things I’ve made.
omg nooo! did you post the link to that game before btw? i really need to see it in action, it looks so amazing
I posted it earlier
the blood works for a bit but eventually if you spawn enough of an object they can no longer update stuff outside (globals, messages, etc)
Anybody have any idea if there is a way to make it so that a sprite knows what level it is on and changes due to that?