Post-FlowJam BOOSTER Giveaway (FREE Indie)

Oh no, not another one, welp, put my chances to 0

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since i indie and have more experience than some of you i ll share my game so you get and idea of the competition

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no nonononononono, should not have publicized this to show up in the latest section, ah well, too late for that, good luck everybody!

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currently have 5 people participating

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here’s a demo i’ve put together in a few hours

blood effect needs some tweaks but i like it so far

if you want press 1,2 or 3 to swap weapons

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I might have made a big mistake in making my game :confused: I don’t know if anyone has ever made you be able to craft items in a menu using reasorces in flowlab?

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A lot of logic gates and filters?

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I will try to see if it works. Thanks for the suggestion!

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Oh, okay, I was kinda kidding, but
The base line logic I would use is having global values for each of the ingredients and then buttons with filters and a AND logic gate, with mouseclick as one and the filter passing as one

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i’d just use a list system that uses id for each material and sees if the list compares to the crafting recipe (the recipe in text would probably be like “1 2 4 1 5 8 1 9 2”) have 0 represent nothing

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Alright, Thanks! Right now I haven’t started making that work because I wanted to finish the sprites, animations, and background for the game first so then I can add it (I haven’t finished it yet tho so probibly in a week or less I will get started on that).

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I helped Cailem make a crafting menu before, I can find the post for it if you need.

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Sure, I guess. It would speed the process! Obviously, I will try to change the layout of the gui and mess around with it and Credit him!

That’s what I had thought of in the past (but I had only been using flowlab for 3 months)


If you had these values, in terms of Minecraft this would be a crafting table
[(1, 1, 0, 1, 1, 0, 0, 0, 0), (something else), (something else)]

However, if you inputted [0, 0, 0, 0, 1, 1, 0, 1, 1] this should still give you a crafting table, but it would not match the item in the list.

You could try to add all the values together, but problems happen when you have something that requires all the same items. Like a wooden pickaxe and a wooden axe, both have 3 wood and 2 sticks.
If I thought a little more about I could think of a way to do it with lists, but I’m pretty busy.

Quick ideas I had
  1. The original system I gave Cailem. However, I do not believe this is the most effective method.

  2. Inputting every single combination an item can be made. This seems pretty ineffective.

  3. Just ignore different combination orders. Only have a crafting table allowed to be made in 1 specific spot.

  4. Adding the value of all the options together AND some sort of value given to the slot the item is in.

The 4th option is probably the most efficient and easiest long term, but I’m not sure if you would know how to make something like that.

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Yea I need pickaxe, torch, sword, and most better of all craft food

Ok, I said I wouldn’t think about this more but I am lol.

You want to make a crafting table, so here is how it would be done
Wood = 1
Stick = 2
Empty slot = 50 (or some value higher enough that there isn’t a chance of a combination of items to equal it. This could also be the slots taken if that’s easier for you)

A crafting table is 2x2 of wood, meaning this = 4
5 empty slots = 250
So the ID for a crafting table would be 254


This is like what Galactian said, but optimized to be more efficient, easier to understand, and easy to code.

(So if you had a list it would look like)

[(Crafting Table) 254, (Sword) 304, etc]

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uhh, i’m slowly working away at my game, won’t be posting updates though

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Thats fine. I’m just posting random things that I come across while making mine :sweat_smile:

My slime can fly

(kinda :stuck_out_tongue:)
Screenshot 2023-01-25 2.48.38 PM

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Slime Fly Everywhere
Slime: WOOOOOOOOOOOOOOO I have been given power I am not supposed to have!!!

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XDXD I mean there is candy that he’s supposed to be finding that let him do that. . .

And he does do this at some point. . .

Screenshot 2023-01-25 3.06.49 PM

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