so i want to make the background flash white, like there is lightning far away, an example I can think of is, if you’ve ever played Terraria during a thunderstorm event.
Make a user interface object called Flash. Make it 10x10 size, and make it completely white. In the code, make its alpha zero on start. Drag in a mailbox. Name it Flash. On the mailbox, have the alpha go to 100, and then set a timer to turn 0 again. Also, you can drag in a sound object to play a lightning strike sound.
alright, i did what you said, i added some timers for a random strike time, and it works perfectly!
A couple things, though:
- The character can move when waking up and dying. Please fix.
- Instead of a rain block that does an animation, create spawners in the sky that spawn rain particles that fall down. This might murder your framerate, though. Its best to give it a shot
how would i fix the moving during waking up/dying animation?
Switches. On start, set the switch to move to OFF, then when the animation to wake up finishes, set the switch to ON. On death, set it to OFF.
Another tip: completely redesign the spiky creatures. These do not strike fear into my soul. They look like hedgehogs. You should make something broken and shambling, like an undead, or something relative to your shadow, which is actual well done.
yeah, they were pretty much placeholder enemies
Noice. Good job, man.
all I see is these glitchy green things:
don’t worry, just tested that and fixed it lol
no animations yet it made it like 10 minutes ago
Also, do this:
And another cool idea: What if the zombies spawned in by lightning? When in view, the lightning does its animation, and then spawns the zombie
omg great idea!!!
redesigned blue enemy, still fast, made it a baby because i was thinking of the fast baby zombies in Minecraft it’s only 32x32, does it look ok or should i scale it up?
@hihilogic i saw you had the same problem with invisible objects, it’s doing it in my game
maybe it was someone else’s post idk