Abstract galleries untitled project review:
Art 5/10: Pretty impressive! The main character is a pretty basic human outline, but the main monster is the real intrigue. The teeth and eyes do a good job of being a fun monster while also posing a legitimate threat. the only problem that I see is the monsters eyes. They’re the only sprite in the game with color which can feel a bit out of place. with the use of dark and light grey with a little bit of white I think they can look just as good without sticking out as much. (also that trash can sprite is satisfying and I’m not sure why)
How well the game fits the art style 7/10: This is where your sprite work really comes in handy, they all fit the infa runner/tower drop very well! It gives me cactus jump (the dinosaur game) vibes while also maintaining what makes this game different. Very creative!
Gameplay 2/10: This isn’t actually a low score for the type of game you’re making here, it’s a really basic concept that follows with basic controls and overall basic gameplay. Not much you can improve upon except maybe adding some new game modes to keep the player busy.
Enjoyment: 4/10: you do what you can with the infa runner and tower drop but overall it isn’t the type of game that’s going to get sued because the parent can’t get their child to stop playing the game because they were so addicted (Yes, that has actually happened). But it is fun, that’s all I can describe it as. Fun but flawed
difficulty
Game mode 1 3/10: relatively easy depending on the generation. Overall the same as cactus run. It starts off pretty easy and gets a little harder as you go on. But the difficulty spike isn’t as present here. The only complaint I have is that the trash can is a little bulky with a weird collision area
Game mode 2 4/10: About the same things as I said for the 1st one except that it’s a little bit harder.
Story 0.0005/10: at the beginning it shows some potential for a cool story or some lore, but as of right now all there is to find is that we’re being chased by an unknown monster (or alien?
)
Sound design 3/10: pretty basic, all flowlab made tracks from what I can tell. Not a bad thing, but could be better. A death sound would be much appreciated
Title 0/10: a title is one of the most important pieces of a game and its identity. Right now you don’t have one, but it’s something you need to find. It’s usually something that relates to the gameplay or the lore (it can also be a mix of both) I’d say you should think of something to do with this monster of yours.
Originality 7.5/10: for flowlab this is very rare, I don’t see many games of this genre being made here. I have a soft spot for this type of game. You went back to the basics and made it work. It shows that you understand game development. Not every game has to be the next big thing, and you understood that and used your time to instead make a fun well thought out game!
Game feel 5/10: the atmosphere is plain, but in a good way. It feels barren and empty, without hope, no one here is going to save you. It feels good like the rest of the game, but it isn’t great.
Creativity 2/10: This is a style I don’t see much on flowlab, and I think you recognized that. Although it’s a cool game the only raw creativity I see here is the freedom you took designing the monster. It’s a good game, but little things like these are whats holding it back from becoming a great game.
Overall 3.38/10: This is a really cool game, there are a lot of things holding it down, but if you address everything I talked about here the rating should easily go up. And hey don’t sweat it, these are purposely harsh. The only way you get a 10/10 is by absolutely working your butt off. But honestly great job Abstract, and I’d love to see where you take this project!
Reward: The ramshackle badge of approval
(credit to huckleberry for the sprite)