Hello, everyone! G here. It’s time to unveil the third generation of ViperTeck Entertainment!
Let’s walk through our two years of development.
It all started out with a simple dream; simple games, big ideas. I was a bit cocky back then, which I’ve learned from, and now, I’m a much more humble, if not, self-degrading, developer. Rather be that than a cocky know-it-all! haha
And then, I started working on bigger projects, stuff that I couldn’t really wrap my head around skill-wise, but dream-wise, it was the starting point of my game development hobby. Yes, that was Fallout Anarchy.
Not long after I deleted the game; I started the project that would be the basis of my biggest and best game yet; which yes, ended up being HAKK3R 1.
In HAKK3R 1, you play in a fake cyberpunk reality that was crafted after a World Apocalypse, which captured the rest of humanity, brainwashed them to give them fake memories and think its real. You are one of the few people who know that this is a simulation, and in this time; your empire is strucken down by an old friend, and that’s when you realise; your closest ally, can become your greatest enemy, without much second thought.
And now; over two years since the beginning of Project Origins, its sequel has began; HAKK3R 2.
Already a solid six months into development, this project is bigger than HAKK3R 1, and is only one mission 1. The Pre-Alpha 1.5 build was reviewed twice, and got a widely positive outlook as a whole. One of which was by a storybuild member of my team, and the other, a short overlook by @Crigence, and was approved. SO; what does this mean? Well; it means that this game, though still a solid two years from release, is huge, and will blow all of you away. Retaining one of the biggest, most detailed singular maps of all time Flowlab-wise, this game has endless things to explore, and dozens of planned missions.
Now; I talked to @Crigence about this in the past; and this last part is a quick reminder/open letter to @rcreger.
HAKK3R 2 is NOT competing with Sol in any way! The two games are releasing side-by-side, and are based on the same dev-team web. We are NOT competing, so do not, I repeat, do not, send negative messages to either of us. We are a partnered development team.
thankyoulol
NOW; what can you expect from the new ViperTeck Announcements?
- A bigger amount of artworks for our games!
- Teasers
- Official Exclusive Announcements!
- Updates on my Flowlab YouTube videos!
- Answers to your public questions in chat!
- Game Updates!
- Game Version Updates!
- Sol Artworks!
- Dev Team Updates!
Enjoy!