You also have to add SCP-127, lol. The living gun.
There was a gun that turned the user into the bullet
@bentley.holmquist the only guns in so far are p90 and beretta.
Or SCP 3108, the nerfing gun.
Update Notes
*Added a light switch button, soon removing the keyboard command.
Doubled the time it takes for items to spawn from ten seconds to twenty.
*Fixed and updated SCP-173
*Slightly improved controls.
- Redo SCP-106
- NEW expand map
- NEW Add Vehicles
- Add more SCPs
- Art Revamp
- Other (tell me in comments!)
- add more weapons
- Fix bugs (tell me in the comments section!)
0 voters
If you want to know what type of guns the SCP foundation primarily use here is a list I found out.
Micro HID
Logicer
P90
Epsilon Rifle
Positron Grenade
MP7
USP
Com-19 Pistol
Apparently SCP-18, the rubber ball, was also in this, but oh well. This would be a cool feature to add in the game though, lol.
What do I need to fix with 106?
Idk, you keep putting him on the list so I thought he was broken or something. I’ll revote.
Lol, that’s just the weapons list for Secret Lab. That’s why the 018 was on it
Yeah I figured that, I couldn’t find anything over the original SCP foundation, just secret lab.
The system of the pocket dimension might need a revamp but I’m not sure what.
That’s because Containment Breach doesn’t have any weapons lol.
Whats SCPs should I add?
No I mean like the guns that the guards used. There were multiple different guns, but the player wasn’t able to ever get any.
There’s a list, lol.
P90 is the weapon of choice which I added
Update
Added the Winchester. The game is still a little confused lol, it’s item ID is Remington. Figuring out a way to spawn it now. Heavy or light containment?
Hey @greggo you’re online and you’re pretty good with flowlab, could you help me? Idk where the main source of lag is coming from in my game.
I’ll take a look right now!