true dat
@Geo good luck!!! tell Kris I said hi, and that he seems like a cool person!!!
The bosses for Jellybean Joyride Zone have been finalized, and everything is ready! Also, that bug with the spinning cookie platform is fixed, though it’s considerable less visually smooth. That might get fixed later-
I cant wait for the other zones to be done!!! also, is the greenhouse in gadget greenhouse a reference to deltaverse?
No…? How would it be a reference to DV?
your answer.
Oh. Yeah no, that was unintentional, lol.
but it is sorta funny, though, right?
@Geo me, moddi, khoi pham, and deadly stars are working on a sonic fangame. I was wondering if you could help me figure out how to code the physics.
That’ll have to be a no from me. I’ve got way too much on my plate at the moment such as preparing for SAGE 2025, going to a state competition, keeping my grades up, and making sure everything’s in order.
What I will say, is try not to overcomplicate things for yourself. I had such a complicated system I was using for gravity, but then I realized I could achieve the same effect by only using 3 behaviors.
oh, ok. oof, I can relate to the grades thing.
Are you able to repost the link for the game since it’s kind of a hassle to scroll all the way up to play?
just use the side bar thing. (the thing on the right.)
I know that, but for some weird reason, even the replies above are having to load for me
my Chromebook is slow, but yours is braindead.
Mine is actually just plain dead
I mean, here it is-
thanks!!!1
Most of the thin, outer layer of the mouse part got ripped from mine (and no I have no idea how that even happened)
By the way, Kris animated a new walk cycle for Sonic. Now, the speed of his walk changes depending on how fast you’re going… I also fixed a bug where your animations stopped if you were going up a 90 degree slope.