I can take a look to see if there is something specific causing that
Please do so
I got 80k in pacifism normal mode. Is that good?
EDIT: Oh oops wrong gamemode
Not bad! See if you can beat 100k
Hey @jngthree I checked out the performance, and it looks like the biggest culprit by far is Proximity.
The Proximity trigger is pretty slow in general, and especially once there are a lot of objects on screen it gets even slower. I can probably make some optimizations to it to speed things up, but at the moment that seems to be the biggest framerate drain here.
The gear has been changed to the āchaserā the fake ship now acts like a seeker but still shoots. And a new enemy: the weaver
The weaver behaves exactly like the chaser, however it has the biggest nuisance- dodging avoiding your lasers. (Yes I used the families update)
also, there is a new variant of the wave rider enemy, but it will be an exclusive enemy to a gamemode coming soon
Chaos mode is coming soon, nothing but weavers and weaver-gunners.
The wave rider gunner is a new enemy in arcade mode, it was going to be the chaos mode exclusive but it wasnāt all that good
@grazer I discovered and executed the reason of lag, the manual scrolling, however itās only off for low quality
I added a power Up! It makes you fire dual lasers.
Coming soon: chaos mode!
Nothing but chasers, weavers, and chaser-gunners.
First, it starts out tough, 30 seconds in, it gets insane, after a minute: dying timeā¦
However you get 4 power ups at your disposal
@grazer this is how I used the new family update.
The every enemy has an E before their name so they are all grouped together, the enemy object catagagory then splits into 3+ subcategories: seeker, chaser, and wave rider, etc. Each subcategory contains the āmain enemyā (the seeker subcategory has the seeker enemy) and some more powerful, complex enemies.
The chaser subcategory is one of the stronger ones, because the chaser enemy has speed, but isnāt as agile as the seeker, so dodging is crucial to fending them off. Because unplanned maneuvers are dangerous, this enemy can be a real headache to the player if they dodge and ram into an enemy as a result. The weaver and chaser-gunner the other enemies in the subcategory and can become a real pain when dealt with in hordes, especially in chaos mode.
EDIT: chaos mode has been released, so minor edits have been added to this post.
Coming soon: titan mode!!!
Each subcategory of enemies will now have a ātitanā version of the main enemy, and spawn alongside the normal enemies. The titans will behave like normal, but is twice as large.
Also, I am having trouble with the titan wave rider @grazer it seems it (along with the wave rider gunner) need extra logic to work properly, unlike the parent (wave rider)
@grazer added some more features to the menu. When you open it, it displays a random tip. As of right now I could only think of 4. But there are definitely some things I could include, considering how massive the game is
@anyone any ideas?
āMultipliers can greatly boost your score, but being too greedy can cost you your lifeā
And what if there was a faint red light at the borders of the screen to show when the shipās almost dead
@Luminous700
Iām pretty sure the player could easily find that out the hard way.