Whaaat? I’ve actually been making games and not just sitting on my butt? Crazy.
Hellow, I accidentally put a “w” at the end of “hello” and now I’m keeping it.
Over the past few months or so I’ve been working on a small project that I like to call Sunfall.
Sunfall is a card-based gardening game about preventing the sun from exploding.
You plant flowers that steal energy from the sun, these flowers also have unique traits that will help you along the way.
The game isn’t supposed to be hard or difficult at all, like C:W, Sunfall is just supposed to be a calm game.
At the time of this post, the game’s still in a prototype phase, and some of the mechanics haven’t been made yet. The point of me posting this now is that I want people to try and find major bugs that could mess things up.
Use QWAS to move the selector and E to play cards when you select them, which you can do by clicking the cards. You can click on the calendar to move on to the next turn, you have three “in hand cards” and one “daily card”, if you have less than 3 cards in your hand, your daily card will be added to your hand. Cards 1-10 are flower cards and 11 is a water card, and the flowers don’t do anything yet.
In the following couple of weeks, I’ll be updating and making changes so please come back once in a while to test out new features. If you have any questions please do feel free to ask.
Thank you for everyone’s support, your time is very much appreciated.