Taile Gamougg: Ligma is a retro (arcade) game featuring grid-based movement, navigation puzzles, and bizarre, partially non-violent combat.
This potentially epic game also marks the first time John Shrekinson (me) has EVER made movement animations for the player (excluding examples with default sprites).
What do you mean? Oh yeah, you have to use the Interactor Rifle to interact with things (hence the name). I got the idea for this gun after realizing that the grid-based movement example won’t let the player touch the next-level blocks. Also you kinda have to exploit the dash mechanics to beat level 2.
MetaNinja just reviewed game approximately 18 hours before this post. New updates are currently underway.
Editor Easter Egg Guide (only the Easter Eggs found in the game editor)
SPOILERS
Updated Next Level block to look like a door (and gave it animations)
Replaced the text “Boss HP” with “Pro Gabrielfo HP”
Added footstep sounds for Gamougg
Added enemies
Added weapon skins
Player is now set to Keep Between Levels
Added damage animations and death animations
Added more of the hazards and overall made the whole game harder
There are two enemy classes: Enemy and Minion. Enemies have 6 health and Minions have 3 health. Minions can only be summoned by bosses, while Enemies are placed on the map by default.