Sounds useful, leave a link and I’ll take a look at it.
my speed boost/sprint behavior I developed for taile gamougg 3
{“data”:{“behavior”:{“v”:“2”,“nodes”:[{“inputCount”:0,“outputCount”:0,“name”:“speed boost”,“behaviorType”:“logic.NodeGroup”,“x”:-630,“y”:128,“group”:"",“id”:“6716440d1ac09f4d”,“isMenuItem”:false},{“inputCount”:3,“outputCount”:1,“name”:“Number”,“behaviorType”:“logic.logic.Value”,“x”:270,“y”:0,“group”:“6716440d1ac09f4d”,“id”:“6716e3e28a5d6f49”,“startVal”:-10,“tag”:“move left”},{“inputCount”:3,“outputCount”:3,“name”:“Velocity”,“behaviorType”:“logic.properties.Physics”,“x”:540,“y”:96,“group”:“6716440d1ac09f4d”,“id”:“6716e3e30dc7ed48”},{“inputCount”:3,“outputCount”:3,“name”:“Flip”,“behaviorType”:“logic.properties.Flip”,“x”:540,“y”:0,“group”:“6716440d1ac09f4d”,“id”:“6716e3e30e25864c”,“vertical”:false},{“inputCount”:3,“outputCount”:1,“name”:“Number”,“behaviorType”:“logic.logic.Value”,“x”:270,“y”:96,“group”:“6716440d1ac09f4d”,“id”:“6716e3e309d6d240”,“startVal”:10,“tag”:“move right”},{“inputCount”:0,“outputCount”:2,“name”:“Keyboard”,“behaviorType”:“logic.triggers.Keyboard”,“x”:0,“y”:96,“group”:“6716440d1ac09f4d”,“id”:“6716e3e39648b341”,“keyCode”:220,“repeats”:true,“delay”:0},{“inputCount”:0,“outputCount”:2,“name”:“Keyboard”,“behaviorType”:“logic.triggers.Keyboard”,“x”:0,“y”:0,“group”:“6716440d1ac09f4d”,“id”:“6716e3e48ea5a84a”,“keyCode”:17,“repeats”:true,“delay”:0}],“links”:[{“input_id”:“6716e3e30e25864ci0”,“output_id”:“6716e3e28a5d6f49o0”},{“input_id”:“6716e3e30dc7ed48i0”,“output_id”:“6716e3e28a5d6f49o0”},{“input_id”:“6716e3e30e25864ci1”,“output_id”:“6716e3e309d6d240o0”},{“input_id”:“6716e3e30dc7ed48i0”,“output_id”:“6716e3e309d6d240o0”},{“input_id”:“6716e3e309d6d240i1”,“output_id”:“6716e3e39648b341o0”},{“input_id”:“6716e3e28a5d6f49i1”,“output_id”:“6716e3e48ea5a84ao0”}]}}}
Hey, @JR01, if you are interested, would you mind adding a joystick example to your bundle?
I would like to make it accessible to more Flowlabbers, and I think this is the perfect way to do it.
Hey @JR01, Again I had an Idea, and think this ones a little more do-able. My Idea is Jump code but the longer you hold down the jump button the higher and/or farther it jumps! Obviously there would have to be some sort of Cap so you cant jump hold it and fly, But I feel this could be helpful in a lot of platformers! Idk if this would work, but if you could give it a shot that would be greatly appreciated!
JR_01 made an example for this already.
Let me find the link.
Here you go @Jemlin_The_Cat: Flowlab Game Creator - Jump Examples
oh, ok then (: (I should really do my research be4 posting)
Thanks Dinodev,
I should really add it to the library since I redid the code. I use to have several attempts but now I have a solid system from studying Tread.
Try making bloons tower defense 5
No lmfao. Please create your own topic for this, and don’t revive dead topics (unless the Original Poster is still quite active and its a valid question like “Is this game still being updated?”).
This thread is still open but that question is really left field for this. This is for sharing code shortcuts (Bundles), not making games.
better answer than me
I’ve got a platformer bundle where you can stop moving while in the air.
yes is very true of you
Welcome! Please create a new topic unless what you’re saying is related to the discussion you are replying.
sorry i’m new to this
I’m mostly looking for tools or advance bundle sets, but I can still take a look at it and if it hits the requirements. Do you have a link to the game with the bundle?
i made a good bundle