The Bundle Library is Here! - JR 01

Sounds useful, leave a link and I’ll take a look at it.

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my speed boost/sprint behavior I developed for taile gamougg 3

{“data”:{“behavior”:{“v”:“2”,“nodes”:[{“inputCount”:0,“outputCount”:0,“name”:“speed boost”,“behaviorType”:“logic.NodeGroup”,“x”:-630,“y”:128,“group”:"",“id”:“6716440d1ac09f4d”,“isMenuItem”:false},{“inputCount”:3,“outputCount”:1,“name”:“Number”,“behaviorType”:“logic.logic.Value”,“x”:270,“y”:0,“group”:“6716440d1ac09f4d”,“id”:“6716e3e28a5d6f49”,“startVal”:-10,“tag”:“move left”},{“inputCount”:3,“outputCount”:3,“name”:“Velocity”,“behaviorType”:“logic.properties.Physics”,“x”:540,“y”:96,“group”:“6716440d1ac09f4d”,“id”:“6716e3e30dc7ed48”},{“inputCount”:3,“outputCount”:3,“name”:“Flip”,“behaviorType”:“logic.properties.Flip”,“x”:540,“y”:0,“group”:“6716440d1ac09f4d”,“id”:“6716e3e30e25864c”,“vertical”:false},{“inputCount”:3,“outputCount”:1,“name”:“Number”,“behaviorType”:“logic.logic.Value”,“x”:270,“y”:96,“group”:“6716440d1ac09f4d”,“id”:“6716e3e309d6d240”,“startVal”:10,“tag”:“move right”},{“inputCount”:0,“outputCount”:2,“name”:“Keyboard”,“behaviorType”:“logic.triggers.Keyboard”,“x”:0,“y”:96,“group”:“6716440d1ac09f4d”,“id”:“6716e3e39648b341”,“keyCode”:220,“repeats”:true,“delay”:0},{“inputCount”:0,“outputCount”:2,“name”:“Keyboard”,“behaviorType”:“logic.triggers.Keyboard”,“x”:0,“y”:0,“group”:“6716440d1ac09f4d”,“id”:“6716e3e48ea5a84a”,“keyCode”:17,“repeats”:true,“delay”:0}],“links”:[{“input_id”:“6716e3e30e25864ci0”,“output_id”:“6716e3e28a5d6f49o0”},{“input_id”:“6716e3e30dc7ed48i0”,“output_id”:“6716e3e28a5d6f49o0”},{“input_id”:“6716e3e30e25864ci1”,“output_id”:“6716e3e309d6d240o0”},{“input_id”:“6716e3e30dc7ed48i0”,“output_id”:“6716e3e309d6d240o0”},{“input_id”:“6716e3e309d6d240i1”,“output_id”:“6716e3e39648b341o0”},{“input_id”:“6716e3e28a5d6f49i1”,“output_id”:“6716e3e48ea5a84ao0”}]}}}

Game link

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Hey, @JR01, if you are interested, would you mind adding a joystick example to your bundle?
I would like to make it accessible to more Flowlabbers, and I think this is the perfect way to do it.

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Hey @JR01, Again I had an Idea, and think this ones a little more do-able. My Idea is Jump code but the longer you hold down the jump button the higher and/or farther it jumps! Obviously there would have to be some sort of Cap so you cant jump hold it and fly, But I feel this could be helpful in a lot of platformers! Idk if this would work, but if you could give it a shot that would be greatly appreciated!

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JR_01 made an example for this already.

Let me find the link.

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Here you go @Baconcat008: Flowlab Game Creator - Jump Examples

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oh, ok then (: (I should really do my research be4 posting)

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Thanks Dinodev,
I should really add it to the library since I redid the code. I use to have several attempts but now I have a solid system from studying Tread.

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Try making bloons tower defense 5

No lmfao. Please create your own topic for this, and don’t revive dead topics (unless the Original Poster is still quite active and its a valid question like “Is this game still being updated?”).

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This thread is still open but that question is really left field for this. This is for sharing code shortcuts (Bundles), not making games.

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image
better answer than me

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I’ve got a platformer bundle where you can stop moving while in the air.

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yes is very true of you

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Welcome! Please create a new topic unless what you’re saying is related to the discussion you are replying.

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sorry i’m new to this

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image

I’m mostly looking for tools or advance bundle sets, but I can still take a look at it and if it hits the requirements. Do you have a link to the game with the bundle?

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i made a good bundle

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