Well its not that it wont work, just that it’s not what you’re wanting in the game.
Most of it is just changing anything that says X into Y inputs in all 4 objects.
Including changing the extractors, Y Mouse, Y position and Y Size.
Well its not that it wont work, just that it’s not what you’re wanting in the game.
Most of it is just changing anything that says X into Y inputs in all 4 objects.
Including changing the extractors, Y Mouse, Y position and Y Size.
@JR01 Are we getting any additions to the library because of the new Datatype update?
For sure, I already have a few ideas in mind and plan to add the the Bundle Library.
Also I’m open to suggestions on ideas I could add with all the new features.
I’m also going to have to update many of my old examples to use the new (updated) expression behaviors to get decimals.
Also @rcreger, dialogue example:
If you want a real challenge you could make a full on chat box! I really like what you did in that example above especially with the “bad word” filter.
oh come on, you won’t let us say butt?
Well, well, well… That son of a gun actually did it…
It tip my hat to you, sir.
Sorry i’m a bit late, But i have a request for a bundle, How about an accurate spring? It would go into the players code, it would measure the players y velocity, and then give them a little less that height when they touch the spring, so if you jump from a high surface, it would give you about that height coming back up! I don’t know if this is something you would want to make, But i just had this idea and thought it belonged here! Thank you in advance! - Baconcat008
I have a bundle I might be able to donate, @JR01, I call it a fader, when you hook it up, you have two inputs, and one output.
First input: Out
Fades out.
Second input: In
Fades in.
Output
Hooks up to alpha.
If you do want it, here is the link: https://flowlab.io/game/play/1666333
I think he might already have something similar to that called ease. But then again I could be wrong.
That sounds like a great bundle to make @Jemlin_The_Cat, I’ll look into it after work today. I already have an idea on how to make it.
@GameMaster107 that sounds more like a shortcut than a tool, your just telling it when to trigger an ease from 0 to 100 and vice versa.
On that note; if you want to change how it eases with more control, I suggest looking into my newer ease bundle I made. Its also in the library.
Thank you! I’m glad you like it! I’m excited to see how you make it! (:
@Jemlin_The_Cat
I made the bundle, but there are way too many inconsistencies with it. To do this, I need to know the exact mass of the object, and for the velocity extractor to output in decimals.
I can send you the bundle, but I wont be able to make a finished bundle with it.
You next best bet is changing the Bounce to 100 and Friction to 0 with the material behavior. I can give an example for that too.
Lol I thought you made another one until I saw it was an old post, lol.
lol
ok, Sure. Just give me the code and ill look at it. :3 Thanks for Making it!
Here you go, I organized them a bit:
https://flowlab.io/game/play/1668001
Ok, Thank you!
You should make a better run and jump bundle, i.e. not sticking to the sides of blocks and fixing all 10^53256 problems with jumping
Maybe I can add my Stamina Bundle