The Tale of Gnome is out! My first game is out!

Any original ideas?

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Giant bunny that mocks the player if they died at least once before fighting him

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That would be a good idea, but I need to be able to put saves in, and, a bunny doesnā€™t go well with the game, no offense. The name of the boss is ā€œThe Glitchā€, so at has to look deformed, glitchy, and better than what I made.

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Ok, so here u go:

Just move it around and scale it down, then add a gltich shade- ohhh right. My bad, chief. Iā€™ll try to make an animation (unless this is good), then upload each frame here

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Mk. This is really cool. Yeah, a animation would be nice, I think it would help the game. You have pixilart too? I have an account on there too- MrFloob-, and Iā€™ll be sure to follow you!

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Ok I guess hihilogic solved it then

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You can still put suggestions in, I can still put them in later games.

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Ok, I understand.

Oh and @hihilogic , Iā€™m not sure if youā€™ve seen the code yet, but the final boss basically just moves from side to side, launching missiles, laughing every five seconds. But, itā€™s way easier than the first boss. So, when youā€™re done with animation. It emits rockets down, in 90, 45, and 135 degrees, (I just added this btw) It just got harder. But, if once youā€™re down with your bossā€™s animations, @hihilogic , if you have some code along with the animations, thatā€™ll be better than whatever I have, I bet.

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This is a good game : P

EDIT:
Btw I canā€™t think of suggestions

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I just added some updates to the game:

  1. Spikes at beginning of level two are turned into saws.
  2. Coins regenerate health now
  3. @hihilogic 's boss is now in the game, and I added an animation to it, but if @hihilogic makes a better animation, iā€™ll use that one instead
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Cool!
Also, just letting u know, Iā€™m hosting an indie giveaway, so if u think youā€™re good at art and want some indie u should join!
Links:

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Does anyone have an idea of how to make the battle against the glitch more fun? if you go in level three via the editor, you can see how the boss works there. itā€™s kinda glitchy(no pun intended).

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Iā€™ll take a look later, I gotta do some stuff right now :stuck_out_tongue:

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wider area, more attacks, boss moves around, boss has more reasonable health. If the player only has 5 health, why does the boss have 20 times as much health? It would be more reasonable at 2 or 3 times as much health.

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Itā€™s actually a pretty easy boss, as long as you stay out of itā€™s missiles. If you have ideas for attacks, share them here. And the health is high because itā€™s the Final Boss. The first boss had 20 health, which I admit is pretty high, and the second boss instantly kills you. As long as you spam the space bar, the boss will be dead in a couple minutes. And, the boss attacks with 9 missles every 6 seconds, but should i change it to 9 missiles every 3 seconds, or 15 missiles every 7 seconds?

  • 9 missiles every 3 seconds
  • 15 missiles every 7 seconds

0 voters

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And the boss moves from side to side, too, unless I should make a more advanced movement system along with the wider area? I know how, but I would have to spend most of the day fixing the emitters too

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spend as much time as you need

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Everyone! List up to five things that you think would make the final boss better! I will try to include at least 2 of them!

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Amazing list ik

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