Thanks so much! I know it’s kind of a vague title.
There’s some more extra story stuff That i plan to add a bit later that kind of ties into the title, but to put it simply, it takes place during august, and the space station is for the most part silent, since everyone is dead.
and btw, the room that your health ticks down that you talked about is a room with no oxygen. your oxygen is the blue number in the bottom right corner, if it starts going down, you need to get out unless you have the oxygen tank, which raises that number significantly. I probably should have made that more clear in the game
Well remember – I only got to play for a few minutes because I couldn’t get across a bridge because sprinting was busted and phasing through platforms was broken (Something I lightly mentioned in the review with the-
I only got to fight 1 enemy and it was honestly pretty easy, so that difficulty of 3 is just what iv’e seen so far. What i’m trying to say is don’t take difficulty advice from that review
@F3Art
I forgot to give august silence an opening paragraph,
Sorry about that, here’s the games finished paragraph, I’ll admit due to it being a while since I played the game I was extra reflective during it (@rcreger’s Sol and @browngr’s H4KK3R 2 were roped into it for example) but here’s the new opening:
when you were saying sprinting was busted, were you trying to sprint before you got the speed boots? Again, this would be my fault for not saying in the description something like “press shift to sprint (once you have the speed boots)” or something like that.
I really need to make things more clear in the game, especially the fact that backtracking and taking different paths is important for progression.
If you already had them, I really don’t know what the problem could be, That’s definitely something I should look into.
sorry for all these questions, I know you’re busy with reviews and such
It would be bad, but your game is more metroidvania, as crigence pointed out already, so you’re all good. This is because you are attacking the enemy. Now, if your game was more like Dead Space, where you are constantly being attacked, it would be a big issue.
Ya, I can definitely see that being a problem in a huge open world game like Morrowind. When I played it, the movement felt so slow, it was a bit of a pain to get around. I was so glad for a sprint button straight from the beginning in Skyrim
Somehow, I figured with this being a Metroidvania style game that sprinting would be put on a pair of boots but for some reason I didn’t think this game in particular would have that
Yeah, that explains it. Friendly advice, but I think you should put more signs or labels in the game itself and less in the description. Your game is a little too much like Metroid, even in the bad ways, lol