Vehicle Battlefield Dev Log

Here are some of the new features I’ve added to Vehicle Battlefield 2:

  • Smoke trails for the two spaceships.
  • Tread marks for the tank (Same object as the smoke!).
  • Pop-up storyline!
  • Nuclear shockwave instead of the infamous Comit.
  • Upgraded speed in levels two and three.
  • Tank body & gun as separate parts.
  • Healers in level three (Chase)… so the level can be longer (Hehehe).
  • Special undergrowth and secret panels that become slightly transparent when the player passes under them.
  • Much shorter levels with more closely-packed enemies.
  • New animations for nearly every object.
  • Upgraded menu buttons.
  • Upgraded menu text (Using labels).

That’s most of the major updates I’ve added to Vehicle Battlefield 2. Remember, its release date is on New year (Maybe a bit earlier), so be sure to mark your calendars.

Also, I’ll be drawing the cover of the game today! I hope it looks pretty good.

I might be adding some competitive features too, like a saving High-Score on the chase level, or enemy kills int he first.

If you want to be one of the first beta testers, I’ll be looking for some near the start of December!

Thanks for reading!
-Ember.Y

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