Since Braden and I took a break from Vironia development for a bit, I got bored.
I already had a game to work on, but my mind couldn’t help writing new storylines and game ideas… So Tales of Elden came along. At first, it was just supposed to be a test project for some tilemaps and animations, but it turned out so well and had so little bugs (for a JPOP game), that I couldn’t stop developing.
It has become a part-time project that I work on whenever I’m bored. I think it’s the best game I’ve ever made on my own, even though it’s only in the early stages of development right now.
Please drop some feedback. From now on, this will be the topic where I post updates (They will be pretty far between, since it’s only part-time) and announcements for this game.
Controlls:
WAD
Shift to dash
Spacebar to slash
Shift+W to leap
Shift+W against a wall to high-jump.
P to pause
F for fullscreen
Its a really cool game and the arts great, but it freezes a LOT.
i know that sometimes if you use a lot of proximitys it lags.maybe
try and replace some? its a very fun game though!