Here you go:
Oh my goodness! This is amazing, @TinkerSmith!
@grazer … after the next update I apply for draw functions
Noice ( 20 characters )
Pretty great indeed! Fantastic job as always.
This is insane @TinkerSmith - once again.
When do I get my honorary TinkerBadge ?
And another one, 2 objects, both rotating and coordinate shifted.
How many can you do before FlowLab gives up??? HAHAHA
This definitely warrants a new badge type. I’ve created a new badge: “Pushing the Envelope” https://community.flowlab.io/badges/107/pushing-the-envelope?username=tinkersmith
And you’re the first recipient.
LOL, love it … especially the sanity part (you spoke to my wife???), HAHA
Thanks a lot
This is so amazing @TinkerSmith though it doesn’t surprise me that you were able to come up with this, looks great! Keep up the good work!
HAHA, might do once we get the new data types.
I’ve been wanting to make a first-person shooter on Flowlab basically since I figured out what collision was; if you ever do work on the project, I’d love to help out! If not, I guess I’ll make my own then lol
@browngr If you made some tweaks to this game: https://flowlab.io/game/play/1398956 and figured out how to make enemies with raycast hitboxes and that get smaller the farther away you go from it, with a “ui” object representing the gun you’re holding, then yeah it’s possible.
If anybody has a paid account can you try remaking this game and making it online multiplayer? https://flowlab.io/game/play/1398956
Certainly going to be a useful asset! =D
The plans are to make something like Wolfenstien, but DOOM may actually be possible the more I look into it.
The old 1990’s versions of Doom allow for some awesome stuff and has relatively simple map sizes and shapes; but the more turns we add, the more complicated things get. It’d be a huge project for even just a 5 minute demo.