🎃 Wilder's Cure - [RELEASE DATE DELAY]

I liked the proximity attack because it was pretty unique and had to get the player close to the enemies before you could attack. But I just wished there was a bit more impact with it.

Maybe some death animations, particles, and screenshake will give it that emphasis that I felt it was missing in the OG game. Also, maybe getting abilities could add some sort of journey with the player - but that’s just a hunch.

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I actually do have abilities that you get throughout the game planned! Thanks for the feedback. This helps me to know how to approach combat in the sequel :blush:

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Thanks to everyone who voted! I feel a lot more confident with where I’m taking the combat and more specifically the proximity mechanic.

Also, I’ve been working on the design of NPCs you’ll be meeting throughout your journey. I’ve been messing around a lot in the sprite editor and I think I have a design that I’m satisfied with.

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I’ve been messing around a lot with @rcreger’s lighting system and I’m deciding if I want to use it for Wilder’s Creation 2. It’s a great system and it makes for some great atmosphere so I’ll most likely keep it but it’s gonna be a bit of a chore implementing it into the game.

I’ve also been working on coming up with concepts for more environmental obstacles. I think this would help make each area unique in the game and make the gameplay feel more fresh and fun. I’ve got some really cool ideas as well so I’m looking forward to really getting into the level design.

Can’t wait to show you all!

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Good luck! If you have any questions about it, feel free to ask. I think I’ve got the lighting stuff all figured out for the future, so if you need anything, just @ me:D

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I think the lighting system will be really cool for the type of game you’re making. good luck!

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@rcreger’s lighting system has been fully implemented into Wilder’s Creation 2! I really like this system and it really adds to the atmosphere. It also allows me to improve the scenery and decor and to make environments feel more full of life.

I had a small setback due to how large the environments are getting in each level but @rcreger was able to help me out so big thanks to him!

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Nice! I made a second version with more features that might help if you haven’t already implemented them. This one: LIGHTING v2

Parallax might be next…

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So a lot of what I’ve been doing with Wilder’s Creation 2 right now is just touching up and improving the ground work that I laid for myself months ago when I started. However, it’s time to start moving forward in the game. I want to start adding new levels and start working on getting the structure that I have planned into the game.

That being said, something I’ve been putting off is the bosses. I have them all planned but they are a lot of work compared to regular enemies and NPCs. I’m worried my art wouldn’t do my ideas justice. So I’m thinking about getting guest artists to do the sprites for each boss. 1 person would get 1 boss, naturally. I’m not positive if this is the route I would like to go. I pride myself on making games with my own art even if it isn’t the best. But, if anyone would be interested then feel free to pm me or leave a reply and I’ll discuss the details with them if I decide to have guest artists.

Again, nothing’s confirmed, but if there is some interest then I’ll probably go through with this.

Thanks!

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I could do a boss if you want. I’m good at drawing robots and monsters.

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Hey, gang!

It’s been over 2 weeks since my last update and that may become a normal thing for awhile. With school starting back up and me having another big project on the side I’m really dividing my time up. All this to say, I don’t have as much time to work on Wilder’s Creation 2 as I did before. But hey, it happens.

Great news, though. There are 3 guest artists working on a different boss each for the game! They’ve each recieved the neccessary resources and information from me and I can’t wait to see what they create! Also, if anyone else wants to be a guest artist it’s not too late. Just shoot me a pm or reply and we’ll sort out a spot for you.

October is coming up soon and I want to do a few little things to celebrate the Halloween season with Wilder’s Creation 2. Might show some stuff, might announce some stuff, might even say some stuff, who knows. Be on the lookout for some cool stuff in October :smiley:

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Wait a second…how did I not know about this game until now? Well, expect more support from now on :laughing:

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Hey, gang!

I’m knee-deep in level design now and it’s going pretty nice! I have a lot of mechanics implemented and planned and I really feel like this is going to surpass Wilder’s Creation in every way. This month I will be starting on the soundtrack as well and I’m really looking forward to it. I may even share a song or two so be on the lookout for that. I will also be dropping a screenshot or two so hope you look forward to that!

Just wanted to give a small progress update :blush:

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Hey, gang!

As promised, I present to you the first official screenshot for Wilder’s Creation 2!

Hope this shows how much more effort is being put into the visuals compared to the first game. Looking back Wilder’s Creation had very open levels that lacked detail and I’m trying to do better in that department. This is also a good look at the lighting system by @rcreger in action. It’s not 100% finished, but I really love it so far.

It’s kind of crazy that I’m finally starting to show off the game! Started this project back in February and now we’re here. This screenshot is just a tiny look at the game, though. Hope you look forward to what I’ll be sharing next!

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This looks amazing, And I thought the original was great!

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I love your art style

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This honestly looks great, absolutely cannot wait to play this!

Also glad the lighting system is coming in handy XD

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image
As the robot in Soul Knight once said:
“Don’t forget to water the seeds”

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The background is impressive, really pwetty! Also, gwumpy log :upside_down_face:

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Awesome! I’m interested in what the spook does.

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