šŸŽƒ Wilder's Cure - [RELEASE DATE DELAY]

Can’t wait, one of my highest anticipated games!

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Hey, gang!

I’ve been getting down a lot of story elements for the game in my sketchbook for Wilder’s Creation 2 and I’ve been working on the dialogue for the opening of the game. A big part of this is the text box and UI. I have the text system down but I’m also working on character portraits that will show up alongside the text to help add to the immersion. All of this will, of course, be seen in the upcoming demo.

I also haven’t quite finished up the shop work but I’ve been feeling a bit lazy. Hopefully I can knock it out maybe over winter break.

And so I must get back to work!

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Hey, gang!

Hoping to get a little surprise out to you guys on Christmas but for now I have the second official screenshot for Wilder’s Creation 2:

I really also just wanted to show off the text box and how dialogue will look in the game. I’m really happy with how the character portraits look in the text box and I think this really enhances the storytelling. I still have a long way to go before the demo, so enjoy this little tease!

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This looks amazing! :smiley: love the designs

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Hey, gang!

First things first, happy holidays! Hope everyone’s holiday is going well. Winter Break is sure to give me a lot of time to work on this game and I’m looking forward to that.

Now, I have something very cool to share. My friend helped make an announcement trailer for Wilder’s Creation 2, or should I say Wilder’s Cure! That’s right, Wilder’s Cure is the official title of Wilder’s Creation 2. Check out the trailer right here:

The trailer really just shows off some gameplay and different environments in the game, as well as a cosmetic that you can purchase. I also have an estimated release date somewhere in April 2022. Furthermore, the demo for Wilder’s Cure will be releasing January 16th which is the one year anniversary of the first game.

Hope you like the trailer and look forward to the demo!

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Looks great, can’t wait to play it for myself!

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Whoop whoop, can not wait! April 2022, here I come!

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WWOOOOOOOOOOOOOOOOOO YEAAAAAAAAAAAHHHHHHHHHHHHH
this looks amazing! can’t wait till April 2022.

and merry christmas!

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April 2022, the month of school ending, the month of cool things happening, the month 2 months after my birthday… now I have another thing to look forward to other than my birthday. and also 4 months later the game is out, amazing.

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So is this ā€œthe gangā€.

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ā€œGangā€ is just kind of a casual term I like to use to refer to anyone checking out my work.

Welcome to the gang, friend :blush:

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My cringe bar is intensifying.

But is going low at the same time

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@Greggo, wait I remember seeing that indie thing on your pfp like the one on all the ppl with indie?

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I had an indie account a long time ago but for the past few years I’ve had a student account.

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Hey, gang!

I’ve been hard at work getting the demo together and finishing story elements, as well as a shop. However, the biggest thing I’ve been working on is the lighting system, which has recieved a MASSIVE overhaul. As I’ve said, I’ve been using @rcreger’s lighting system. The system is great and pretty simple to implement, but I wanted something that would feel more smooth and allow for more dynamic lighting. So, I tried a lighting system by @JR01. It looked a lot more like what I wanted but it really botched the performance of the game.

So, I’ve settled on an overlay lighting system. No fancy coding or system, just overlays. It looks clean, it doesn’t hurt the game’s performance, and it gives a nice atmospheric touch to the game. Here’s a look at it:

It’s subtle, but it’s pretty effective, I think. Anyways, it’ll be worth it in the end!

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Wow, looks great so far, keep up the good work!

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Oh, I like this! Just wondering, what was JR’s system? I’ve never seen it before lol if he managed to make smooth lighting, I kinda wanna check it out

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It’s a bit old but it’s close to the best you can do with dynamic lighting in Flowlab.

I have a much better system on the shelf but I need Masking to be available in Flowlab for it to work.
Until then, UI effects are pretty much you best option for performance.

Here’s my Lighting Example:
Flowlab Game Creator - Lightting System

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Dang, there was already a great lighting system :sweat_smile: I spent way to long on my own. Oh well, but this is really cool, and I think I might be able to learn some things from this. Thank you for sharing this!

Also can’t wait for masking, basically makes all that was put into these faux lighting systems to no use. But that is to come with every technical achievement:D

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Hey, gang!

Just five more days until the demo goes public! I’ve been putting the finishing touches on it and I’ve been doing my best to make sure I’m not missing anything too big. I’ve been working on a game for the Winter Flowjam so I haven’t been devoting a lot of time for Wilder’s Cure but rest assured that the demo will release as scheduled and hopefully with at least solid quality :point_left::sunglasses::point_left:. I would also like to have a google form go along with it that you guys would fill out for feedback. Hopefully I can quickly scrape that together soon.

Also, this is the 100th post on this topic so yay :tada:

See you all on the 16th!

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