šŸŽƒ Wilder's Cure - [RELEASE DATE DELAY]

I’ll be playing the heck out of that demo on the 16th! (if I remember)
I just want to say how amazing the game looks! art, lighting, and the varied enemies and levels from the trailer have me very excited :smiley: keep up the great work Greggo!
btw, are you participating in the flowjam?

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You’re too kind, Huck! I can’t tell you how cool it is to have the support of such a talented creator such as yourself. Can’t wait for you to try the demo!

As for the Flowjam, I am working on a game for it but it’s a toss up as to whether or not I’ll submit it. I haven’t had a lot of time for it so I’m trying my best to scrape something together lol.

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A demo for a game taking a long time to be created, and is getting more famous by the day, is something everyone would be excited for, also for me, I will play the demo as soon as it comes out :smiley:

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Hey, gang!

Sorry for the wait! Been a real busy week and I’m just glad to have made it to the next one :sweat_smile:. But anyways, the time has finally come for the demo to be released and, as promised, I have it right here for you:

I haven’t had a lot of time to get everything I wanted in it in but everything that needs to be there is there. It’s just a few levels and hub to explore but hopefully this gives you a good idea of what you can expect from the full game. I plan on putting a link up in a day or two for a little google form to give feedback on specific elements of the demo so I have a good idea on what should be changed or adjusted and what’s good.

All feedback is greatly appreciated!

Hope you all enjoy this!

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I like how you changed the radius into a circle instead of square

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Hey, gang!

Sorry this took a bit longer than I anticipated but I decided to take last week off because I had a lot of work piled up and between getting the demo ready and making my Flowjam entry, I was a bit exhausted. Anyways, here’s the feedback survey for the Wilder’s Cure Demo:

I appreciate anyone who fills it out! This will help me know what to improve and tweak and what works. Thanks for the patience!

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I thought out that last question a bit too much XD

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Hey, gang!

I have kind of sad news. The release date for Wilder’s Cure is officially being delayed until this summer. I am approaching the most busy time of year for me without my Flowlab projects and with them it’s just too much to expect myself to get Wilder’s Cure out when I’d like to. I didn’t want to have to do this but I want to make sure this game is the best it can be so I’m giving it the time and focus it needs. I’ll continue to update this thread but don’t expect any updates any time soon.

Sorry in advance but I hope you still look forward to Wilder’s Cure.

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Just saw this since I’m not super active on the forums right now. Even with the delay, Wilder’s Cure is still one of my most anticipated Flowlab game:D

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Obviously, I lied.

Hey, gang!

That last post i made didn’t quite seem to come to fruition. I had taken a longer break then I had anticipated, mostly because my motivation for this had took a plummet. I loved making the game but it was hard to keep going on such a big project alone. I’m not canceling the game or anything but it’s just going to be sitting on a shelf for a bit.

I’m working on another really big project but I’m not ready to reveal anything about that quite yet and I’m working on a small little project for the Halloween season because I’m an October junkie.

Just wanted to give a small update, plus I felt like I had to say something rather than stay quiet forever. The longer I waited to give this update, the harder it was to do. Sorry about the silence and shelving the game. I want to come back to it but I want to come back when I have the energy to give it the effort it deserves.

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Glad to see you back:D

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