I’m not too good at Flowlab, but I know the basics and I like giving feedback I love writing game stories and suggesting/making art for games.
I generally rate the categories:
Graphics/animation,
Attacking,
Homescreen/loading,
Playable Character(s),
Enemy(enemies),
and
Style!
I rate using percentages. If I don’t rate your game right away, I’m sorry, but I try to get back to people as soon as possible.
-WinterBear
I’ve posted this to multiple review topics but none have gotten back to me yet, so I guess you can be the first!
Hello @ nhgcr_for_the_3rd_time On the whole, I really like the graphics and the Cuby character. The background touches are nice. The home screen is well-made and straightforward. The game is well-made.
First thing I might suggest is a little walk-through of how to play in the tutorial.
Second, the controls are a little squished together and sometimes hard to get to.
Otherwise I think you game is fun, thank you for sharing it with me. On a percentage scale, I’d rate it:
Graphics/animation: 85% (I liked the anime touch in the background. The enemies were a little basic in style, maybe add shading and more animation?)
Attacking: 80% (it was a little confusing to have to jump before attacking)
Jumping: 80% (double jump was a little odd)
Homescreen: 95% (I like it )
Character Cuby: 80% (I didn’t try your second character, but will when he is finished)
Enemy: 75% (I found their shooting a little odd. Maybe a little animation could add to it?)
Dash: 100% (maybe some disagree, but I found nothing wrong with it )
Once again, thank you for sharing this game with me
It’s Gamouggin’ time! (can you review my game please?)
@John_Shrekinson
Hello! I’d love to review your game. Unfortunately I have no more time today, so I’ll have to play and review it tomorrow. Thank you for the wait
-WinterBear
This is a demo:
Hello @John_Shrekinson I love the storyline of Taile Gamougg 4. It’s creative and funny. The tutorials are straightforward, the blocks are fun and the background is good.
One major thing is that whenever I die in a level and respawn, I’m no longer able to get a gun when I press H. So, during the Chicken level, I was defenseless against the bad guy. I went into the editor and restarted that way, but otherwise I would have been left weaponless.
I like the ease of switching between characters, but I had a question. Is there a special power specific to each character, or are the other characters simply available for players to choose if they want a different look?
The loading screen is nice. I usually prefer to have a home-screen, but that’s not something everyone might want and the game is good as it is.
Now, on to the percentage scale!
Graphics/animation: 85% (I like the blocks, though sometimes their design seems a little random. More fun to look at for me As far as I can tell, the playable character has no animation other than the little squishing during jumping. No idle animation at all)
Attacking: 75% (The gun problem lowered my rating, but overall the gun works well when I’m able to use it)
Jumping: 100% (nothing wrong that I can see. It’s always been tricky for me to jump in games like these for some reason)
Homescreen/loading-screen: 95% (No homescreen, but the loading screen is nice )
Character(s): 85% (No idle animation, and I’m still wondering about specific powers…)
Enemy: 85% (They want to kill you. Perfect. Maybe add more animation to them, but overall they’re pretty good)
Style: 90% (Background, fun blocks, good!)
Thank you for sharing your game with me! I hope this helps in some way
Good morning @paisleypug (I like your name)!
I like your game, it’s somewhat addicting to me. Playing Endless over and over, although I didn’t get too far ever.
First thing, for Endless, from what I can see, nothing told me that spacebar was shoot. I liked it a lot once I figure it out
Second thing, this may just be me, but I had a little trouble figuring out how to select the campaign. Again, that might be my sleepy brain speaking.
I like these types of games, as I’ve kind of mentioned up there
For percentages:
Graphics/animation: 95% (Basically streamlined and shaded designs. I like the fire coming out of the ship, and the twinkling stars )
Attacking: 90% (I like how the coloration of the fireballs/bullets differ, so you can tell which are your own bullets. Attacking is smooth in Endless. The only problem was the no-tutorial for what button to shoot with, although it was fairly easy to figure out)
Flying: 100% (Smooth and responsive, I found no problem)
Homescreen/loading: 95% (The beginning animations are nice. The homescreen is a little basic, but good and easy to navigate. I had a little trouble exiting the tutorial however, but that might just be me)
Playable Ship: 95% (Shaded and with a fire shooting from its tail. The ship is calmingly simple, with no complicated things on it to distract you from your goal: surviving and killing. The stars twinkling have no effect on the shading, but I can see how that would be complicated to input )
Enemy: 90% (The enemy ships also don’t sparkle near stars- but I like the ship size variation and different color of fire. One problem is that until you shoot, it’s sometimes hard to distinguish which ship is yours)
Style: 100% (I like this style of game, and will definitely be playing it again although I am terrible at it)
Thank you for sharing this game with me! I hope my review is helpful in some way
Q&A
I added some code to fix this a while back, but now I’m gonna double check. Thanks for pointing this out
Yeah, the third playable character, Gia, is immune to explosions. Player 2, Pro Gabrielfo, has shadows instead of robots for his companions, and all 4 characters have different weapon selections.
Thanks. There is a home screen of sorts, its the main menu after the loading screen.
Thank you for reviewing my game for me! It does help in some ways . By the way, there are swords too (you unlock the strongest one for beating the game).
Hello @DJ1 I like the story of the game! It’s pretty interesting.
First thing, a little grammar.
I believe that should be his, not he’s (he is). “His Mind,” showing ownership, “He’s Mind,” actually meaning “He is mind,” which doesn’t make sense.
I like the character and background designs, and the levels are fun.
Percentage review:
Graphics/animation: 95% (I like the animations and the graphics a lot for this game, the style appeals to me. I appreciate the complexity and smoothness of the dodging and slashing animations)
Attacking: 95% (The attack is fun to look at, and the buttons are relatively easy to reach )
Jumping: 95% (I like the way his little cloak floats up a little when he’s coming down)
Character: 100% (This may be mainly based on my preferences/style etc., but I like the simplicity of the playable character and find the design somewhat cute )
Enemy: 90% (The attacks of the enemies are interesting to avoid while attacking at the same time, and the animation is pretty good, although the enemy is a little more blocky than the main character)
sTyLe: 100% (I like it, as I’ve mentioned several times.)
Thank you for sharing your game with me! I enjoyed it and look forward to playing it again.
Hello again @John_Shrekinson
I’m glad I could help. Thank you for the explanation on the different character specialties, I’ll definitely play again to experiment and attain a higher level.
I just opened the game again and spotted the different selections on the side. I apologize, I must have missed the homescreen options and mistook it for just an in-between-place. In my defense I was also a little tired at the time and perhaps not fully awake.
Ah, I really will have to check the game again. I completely missed the swords for some reason. Sorry
Thank you for replying
No problem! I was glad to explain.
No need to worry about it.
hey, did you go through the tutorial? in the tutorial it shows that you have to press space to shoot
Omg… Thank you!! Also credits to my brother (@_Gato) he is Lead designer/animator. I just do the coding
Did you see the boss chase scene? I kinda want a small review for it
it’s very hard, i think you should slow down the boss
oooh, i beat it, pressing e is a bit too unintuitive, i think it should just happen automatically
Yeah I almost missed it lol