Wolfenstein style 3d(raycaster 3d feature)

what if Grazer added a raycast 3d feature(similar to makecode arcade raycast 3d)into flowlab to make basic "3d"games without heaps of coding required,and maybe a full port of wolfenstein 3d could be made(hopium at its finest)but its just a cool idea i had,and it could work like a normal game but rendered like a raycast 3d game(while i know it could take a long time to make and this engine is entirely 2d,it would be cool to see)

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I don’t really understand 3d games but I have attempted it! It does sound like a good idea though!

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it would look like this if it were implemented(like wolfenstein 3d)
images
and i have tried i think a year ago to make doom and wolfenstein 3d run on this engine,and it was decent,it was 3d,but few levels(not full 3d)

That actually looks kinda cool!

I remember someone asking about this before, but it’d probably be very difficult to make. Fortunately, some of the really good flowab coders have, in fact, made some examples and games using 1st person raycast using the flowlab code we already have, such as these:

i have seen these,they are good,and i know it make be difficult to make,but it would be cool if it was a feature

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Okay like, theres already ALOT of things what you jsut said here… gimem a few to type it all out.

1: Making 3d games aren’t hard, and if you really want one of your own: Advanced 3D Example - Flowlab Game Creator (This can be set up in 5 minutes). (Not trying to advertise.)

Although it might look daunting with all those advanced math equations and sort, its actualy really simple to make,

2: Raycast 3d, isn’t really a thing, because raycasting already makes 3d, so you’re kind of saying “raycast raycast”. And if you mean “up and down too!!!”, up and down is possible aswell: 3D Engine 3 - Flowlab Game Creator (Yoanns 3d game.)

3: I don’t think Grazers goal is to make a 3d engine, and I don’t think he’s going to any time soon.

4: “Heaps of coding” Flowlab is a visual coding engine, it already takes care of the heaps of coding.

Sorry I kinda explained this kinda horribly, and I’m not trying to say this in a harsh way. But I don’t think you should complain about 3d not being in flowlab, because you can really just switch to unity.

This essay didn’t have much thought to it, sorry.

So bassicaly raycast lines, and those raycast lines tell you what to show you.

The player: Raycasts lines

Raycast lines: Tells the display what to look like.

Displays: Shows what you’re seeing.

Btw if you need the steps to make a 3d game heres a forum about it: How to literally make your game 3d in 5 minutes (And yes 5 minutes.)

@KirklandSparklingWater i have made a 3d game multiple times,i just want to find a way to make one that runs smoothly because i can make a FPS like doom or something along the lines of that,just need a way to make it run well while looking good

thats it pretty much,and i didn’t mean to sound like in a complaining way,i was just giving ideas,not wanting to complain,sorry if it seemed like that

Y’know what?ima revisit this game and expand upon it
aaut3y
and i’m gonna try to make it BETTER

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Making it “look good” is EXTREMELY expensive code, its possible, but its not gonna run smooth. You’re going to have to choose from running smooth, to looking smooth.

(This technically isn’t a raycaster but yeah: 3D Graphics Rendering 2 - Flowlab Game Creator )

im gonna try anyways

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