Bullet Madness Update Log

Alright here we go, I’m doing this again, updates will be here. I’ll make another one for discussion so dont spam stuff here thx

oh yeah, https://flowlab.io/game/play/1489850 is the game
Bullet Madness Discussion for discussion


Alpha v0.1 (September 15, 2020)

  • Movement is mostly complete, although the dash is buggy
  • Health, sprites, and enemy code are incomplete or placeholders
  • Demos 1 and 2 are playable, both simply consisting of a few enemies and no end
  • Seriously, nothing is done, just two demos

P.S. I probably shouldn’t be doing this so early, but whatever

Alpha v0.2 (September 17th, 2020)

Alright, let’s get started, this is a big(ish) update

  • The size of the play area has been increased to 19x19
  • Demo 3 has been added, and the previous two have been updated
  • Each demo now has a 2-minute timer
  • The dash I-frames have been increased by 0.1 seconds
  • Basic Enemy’s shot spread has been reduced significantly
  • Spinning Enemy’s spin speed has been reduced
  • A new enemy, Rocket Enemy, has been introduced in Demo 3
  • Levels now get harder after a period of time
  • Bug fixes
  • Herobrine removed

I feel like I missed something…

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Me: Wait a minute, that’s illegal.


Alpha v0.2 (September 17th, 2020)
Just a small update

  • Spinning Enemy renamed to Spinemy (haha funny puns)
  • Spinemy got a resprite and spins slower
  • Tried to make a new Spinemy that shot rockets but it broke the game

I should just call this the Mini Spinemy update and be done with it

Okay, ya know what? To hec thi, to hec with normal enemies and level design, I’m making this a boss rush game because everyone likes those better

Edit: I swear I’m not drunk
Edit2 because i’m braindead: You may still play the three demo levels, which will exist until the first boss is completed

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The first boss is now playable, although as of now there is only one attack, I am in the process of adding more attack patterns

Screenshot 2020-09-23 at 4.32.51 PM

Look, look how they have massacred my boy

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Alpha v0.3 (Oct 6th, 2020)

  • The first boss is essentially complete, a prototype parry system is functional and the boss can now be beaten.
  • All bars (Hp, Parry, and Boss Hp) all change much smoother now.
  • More that I forgot
  • New bullet: the Homing Rocket

Thanks JR_01 for the two homing projectiles, yeah I kinda used your homing example hope that’s okay… ooh god don’t copystrike me nuuuuu

It’s an example lol

He’s not going to be mad at you

Alpha v0.4 (Oct 12th, 2020)
I guess you could call this the hitbox update…

  • Player is now chonky
  • A new tiny visible hitbox has been added in the middle of the player, the smaller hitbox size might make bullets easier to dodge.
  • Current boss may be updated, and future bosses will have more, slower moving bullets

Yeah the hitbox stuff is here cuz I played too much Touhou

I cant get damaged by any of the bullets

This was a bug, should be fixed

I know the game isn’t finished BUT if you want me to review it and give some constructive criticism to the game in its current state, just submit it here: Top-of-the-line reviews! (The Crigence Critique)


Alpha v0.6 (Mar 8th, 2022)
yeah i missed an update and a coupl years

  • Player sprite changed
  • Matrix background added
  • Second boss now in progress
  • First boss time between attacks has been reduced
  • Dash removed (yay!!)
  • Animations edited
  • bug fixes
    *removed herobrine

Alpha v0.7 (April 27th, 2022)
I went a little inactive for a bit

The Experimental Godspeed Update

  • Second boss intensity increased. The time between attacks has been drastically reduced but each attack is smaller.
  • Time Slow experimental mechanic added. Holding shift to focus now also slows time, making it easier to dodge fast bullets. But beware, while bullets move slower like this, enemies attack at their normal speed. Spend too long in slowed time, and you may find yourself being overwhelmed!
  • Bug fix, I hope
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