CubeTales 3: Flames Of Destruction Devlog

Level 8 only has 2 enemies, but they’re going to be HARD

What where they watching before Cuby showed up

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Nothing, they were inactive.

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(T_T)

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I don’t like the gameplay anymore…

I mean the combat, platforming is totally better lol

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Light attacks no longer block projectiles, only heavy attacks will.

(JS please update the description with this new information.

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Light attacks destroy weaker projectiles (like the Blaster bots’), while heavy attacks destroyed bigger and stronger ones (like the red bots’)

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No, the light attacks were too strong when they could destroy projectiles.

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Alright. I still think they should be able to destroy the Rushers’ projectiles though, even if they can’t destroy the Blasters’ ones. Because the Rushers are close range enemies.

They’re…not projectiles though.

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My Reaction To That Information The Walten Files GIF - My Reaction To That Information The Walten Files Walten Files GIFs

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Wall sliding and air dashing is now faster.

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image

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I did something today.

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wow really> good job, what did you do?

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Tried making a level that wasn’t as straightforward.

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Thinking of adding some marine life to level 5. What do you think about adding this fine fellow?
image
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Yes this is a real sea creature. It’s called a Bigfin Squid.

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Yeah I agree. Also what if you found a secret section of level 5 below sea level where there were mer-people living there? I think the idea is fascinating. This wouldn’t have much of an effect on gameplay, but is more like a fun easter egg/bonus feature (similar to the computers in Taile Gamougg 4 and The GAME 420).

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The first boss is now better.

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