Yeah, you can do that.
Or what BradenS suggested.
Yeah, you can do that.
Or what BradenS suggested.
Thanks! That sounds like it could work but I probably can’t do that because the billboards are part of a larger city background sprite, which has an animation that randomly selects a frame once the game starts to add variety in the background designs.
How does it look? Is this fine?
Yea, that looks good!
Alright. Thanks for the confirmation (this is a big decision and may increase the difficulty of fixing mistakes).
Working on a cutscene because nobody has any clue what’s going on in the story
Be careful. The player is set to keep between levels, so make a new level for the cutscene. And move that level just before level 1 if its the opening cutscene.
Also it took me a whole period just to edit one single frame of City 1
I changed that, the player is no longer set to Keep Between Levels.
Keep Between Levels might have been the one biggest hindrance In making CT, I’m glad it’s gone.
Yeah, I agree. Both of my newest games, Transformers: Flowlab Laser, and Taile Gamougg 5, remove that feature. It allows for more playable characters and who knows what else in the name of freedom.
oh god why did I make it like that.
some of the letters are 1 pixel too short.
Cutscene should work now, only seen the first time you click on Story.
@nhgcr_for_the_3rd_time is it ok if I brighten the Praxis billboard?
Balance out the colours a bit more though, like make the silencer darker.
and lengthen the stock a bit.
Okay, how’s this look?
Yea that’s alot better
Thanks bro. Sorry I was watching Demon Slayer, I’ll get back to drawing immediately.