CubeTales 3: Flames Of Destruction Devlog

Yeah, you can do that.

Or what BradenS suggested.

1 Like

Thanks! That sounds like it could work but I probably can’t do that because the billboards are part of a larger city background sprite, which has an animation that randomly selects a frame once the game starts to add variety in the background designs.

1 Like

How does it look? Is this fine?
image

1 Like

Yea, that looks good!

1 Like

Alright. Thanks for the confirmation (this is a big decision and may increase the difficulty of fixing mistakes).
Its time for Jack to let er draw - MGR Metal Gear Rising Revengeance 2023 OC meme

1 Like

Working on a cutscene because nobody has any clue what’s going on in the story

1 Like

Be careful. The player is set to keep between levels, so make a new level for the cutscene. And move that level just before level 1 if its the opening cutscene.

Also it took me a whole period just to edit one single frame of City 1 :moyai:

1 Like

I changed that, the player is no longer set to Keep Between Levels.

1 Like

1 Like

Keep Between Levels might have been the one biggest hindrance In making CT, I’m glad it’s gone.

1 Like

Yeah, I agree. Both of my newest games, Transformers: Flowlab Laser, and Taile Gamougg 5, remove that feature. It allows for more playable characters and who knows what else in the name of freedom.

1 Like

oh god why did I make it like that.

some of the letters are 1 pixel too short.

2 Likes

Cutscene should work now, only seen the first time you click on Story.

2 Likes

@nhgcr_for_the_3rd_time is it ok if I brighten the Praxis billboard?
image

1 Like

A bit yea, and maybe fix the gun while you’re at it.

Make it look like this one:

2 Likes

We cool?

2 Likes

Balance out the colours a bit more though, like make the silencer darker.

and lengthen the stock a bit.

1 Like

Okay, how’s this look?
image

1 Like

Yea that’s alot better

1 Like

Thanks bro. Sorry I was watching Demon Slayer, I’ll get back to drawing immediately.

1 Like