CubeTales 3: Flames Of Destruction Devlog

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Also how do you beat level 7 I don’t get the objective

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Destroy all enemies, the game literally tells you.

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Yeah I did that on two separate occasions but level 8 still didn’t unlock

You probably missed one and didn’t realize.

Or it got stuck on something and didn’t fall into the bottomless pit.

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CubeTales 3 official art

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There’s a proper pause screen now.

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I’d love to release a demo on GameJolt…IF ANYONE WOULD HELP ME

either gift me Indie or clone the game and rename it to “CubeTales 3 Demo”

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team members can’t clone games, only the owner can sadly

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well JS is only speaking to me in reaction images rn.

He hasn’t done anything I’ve asked him to do.

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john is an odd one

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I think we should release the demo after you make the level 8 and 9 buttons on the Map 2 menu. I would do it myself but I lost the link to the font customizer you used. And don’t say to get a new font, that would be outrageous. I am more than willing to release the demo once this issue is fixed.

I also think that we should refine the physics in level 7 a bit, as every time I kill an enemy, a mini health/energy recharge drops as it should. But the snow blocks and slopes are so slippery that the bottles often fall off the map, which is bad on its own, but gets even worse when an enemy seemingly falls off the map but survives because it lands on one of the bottles and prevents you from clearing the level.

The demo’s only going to have the first 6 levels, which is why I’m asking you to clone the game and rename the clone to “CubeTales 3 Demo”.

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Oh ok. I’m gonna do that right away.

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alright, tell me once you’re done.

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THAT’S WHAT’S BEEN HAPPENING

yeah just learned yesterday cuz you said why I couldn’t beat the level

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Simple fix, just destroy the bottles when they hit the death plane.

Yeah I just did that yesterday

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