šŸ”· Envoy - OUT NOW on steam and itch.io!

:warning: known issues in envoy

There were a few problems that we either didn’t get around to fixing, or had a great deal of trouble trying to fix.

-hitting things at high speeds will cause the player’s aim towards the cursor to be skewed by a set amount of degrees. This has to do with the orbit bundle and not the screenshake, strangely enough. Hit the monolith or the map walls at a slow speed to fix.

-wubbing toggle in the main menu doesn’t work for the game. I implemeneted the functionality for it, but for some reason it’s not working inside the actual game. Will have to fix when voting is over.

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good idea to post something like this, I might have to do the same thing

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What are y’alls best runs? I managed to beat the game on the secret hardest difficulty, but I’m pretty experienced at physics games in general. Interested to see how far y’all got.

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My best runs are bad. I wouldn’t want to post them in public, XD.

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Woo! Third place in the jam!

I already said everything I needed to say on the summer jam discussion, so I’ll be talking here about envoy’s future:

Nothing!

Envoy was a fun project to LEARN by doing. There was stuff like spritestacking and diagonal UI that I had NO experience with prior. I definitely think I learnt a lot by doing it, and I can’t wait to use this knowledge in the future!!

Envoy has one problem with the wubbing setting but that’s all that is getting fixed. I really want to get back to work on my longer term project. But if you have any feedback I’d be happy to hear it, since I’ve been thinking about adjusting enemy speed based on difficulty!

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No way. HOW DO PEOPLE DO THIS? How? It’s crazy.

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Well I took inspiration from nova drift when it cane to UI. Less is more with that game’s design. Go check it out!!

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One second. I’m trying to help another user.

Is this a game? If so, would you mind sending the link?

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Hi all! I have some pretty exciting news.

Envoy will be coming to the steam platform as a free to play game soon.
(and on itch.io of course!)
imgonline-com-ua-Rotate360-z0rx77Si5gU2H1

Because I have no more plans for envoy and it’s a super short webgame with limited options for sound, It’s going to go on steam listed as free.

Right now I’m working on a trailer, and preparing to get assets ready for a store presence. More news soon…ish!

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YOOOOO!!!

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Hope it gets the recognition it deserves.

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I was gonna see if the game had controller support but it does not :(
If it DID have controller support I could try this game on my steamdeck. Then it would be awesomer

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I don’t have a (recent) controller, so I fear that even if I did add controller support, I wouldn’t be able to map it very well :(.

But for my next project I’m trying to make it extend further, and controller support is one way to do that.

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Your controller type shouldn’t really matter, all controllers buttons are designed pretty similarly. If it’s a standard Xbox, PS, or a dozen other options it should be alright.
For this game you just need to Left control stick which all controllers have, then 5 buttons. I’m assuming all controllers have 4 back buttons, but if not you can just use the buttons on the front of the controller.
The controls are pretty basic so there should be no worry about it, even with an older controller.

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I would much rather test it myself with a proper controller… imagining myself playing with it would not make me comfortable lol

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I’m pretty sure you can’t bind those in flowlab

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All 4 of the buttons on the back of a controller have binds on Flowlab, I’ve done some controller things and they all seemed to work fine.

Also @sup3r87 don’t you have a Switch? I think you’re able to connect that to your computer. Or at least that’s what I think it says on the example on the Examples Page

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oh, well a lot of controllers don’t have them so i’d recommend not using them or having them be optional

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unfortunately it’s a switch lite, so no it can’t connect to the computer :frowning: I am concerned about feel, not functionality. If I ever add controller binds to any of my games, I will do it with a proper controller so I can make sure the game feels good before sending it off.

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