Thanks for using it! @Hong_Jooni_Pooni . Donât forget to make your label object not solid, so the player doesnât collide with it.
I want to update this example later on to make it easier to set up.
But if you want to use it for flowjam, I made a minor update to clarify what you need to adjust for it to work.
Due to a nasty flowlab bug, two wires disconnect when you copy/paste this bundle.
I added some notes to the Label Bundle, so you know what you need to set up.
Label bundle inside the spawner object:
Inside the Label Bundle, open the âSpawn Label Logicâ bundle:
You just gotta follow the notes, set the spawn to the â.Label objectâ and open the âSend Text to Labelâ bundle to connect the missing wires:
Last step:
Missing wires are on the Text List Each. You need to connect the âoutâ from it to the âfindâ (text list) and the âinâ (To Number).
If it already has one of them connected, remove and connect again to make sure it saves correctly.
And thatâs it. Hopefully this is helpful and you all can manage to use this for flowjam.
Thanks!
Oh yeah, I know to make it unsolid, but thatâs cause I was messing around with the blocks spawned and its really cool, you could make blocks roll out to make a floor
Hi, I messaged you on discord about how to fix this issue with the wires
How do I add boundaries?
Hey bro, literally ran into the same problem today.
Previous versions of the Bundle had ânew lineâ feature, but the current One doesnt have it, Sorry.
You have to do one line at a time.
I even tried to use the existing logic to build it back up but it needs time and work.
Well, what I was thinking was making a limit to the letter sprite itself by a extracting a starting x value(variable P) and adding its positions with a equation block connected to a global(the global would be how many letters there are) with something like A+3â> +x(position) and then a filter with P+(global*2) as a filter telling it to down a line by using a the person who spawned it to spawn all others with that logic(-50+y??) But the problem is words and how you might break them and form random gibberinh
Oh, but there is a empty space thingy, so we could put a logic gate with it having to be a space signifiying another word and it exceeding the borders, I just need to know where to find the amount of characters inputed
Okay, I made some stuff so that the text centers and doesnât go off the screen
Hey, its been a while but I need to check this out, thanks for sharing!
Recently, Iâve been wondering if I should update this Bundle or make it using Attached Labels.
Using Labels has its advantages, now that it inherits everything from the object, but Im not sure.
New Update Coming for Label Bundle! - Label Bundle V2 WIP
Hello! So, itâs been a while but I got some free time (I procastinated instead doing something more important) and decided to try my idea of improving this bundle.
Iâve been trying a new approach that used Attach instead of the Spawn behavior.
Due to a recent Flowlab update (origin points), we can have a lot more control over attachments and more!
Right now, itâs already x100 times lighter (than v1), as it got the base done with a lot less logic.
This new approach is going to make things way more accessible to tinker with and add stuff too, like Text Alignment options and more effects!
I also got the bases for âText Alignmentâ & âLine Breaksâ!
Two things that werenât available on V1
Still needs some work, but itâs great to see my quick progress on what was such an enduring task before.
The V1 also kinda broke over time, especially with all the missing links bug that was haunting this bundle before.
But yea, just wanted to let you guys know and see your thoughts!
If you have suggestions for additions that werenât on V1 and would like to have them, let me know!
Is it possible to do branching dialogue trees with this? (You know, âDo you want pizzaâ âyes/noâ)
Yeah, itâs basically the exact same as using a label. So just replace the label with this system
Hi @Spongefile , thanks for commenting!
It is possible, indeed! But it may require you to add some simple extra logic.
The example includes a âDialogue Text Bundleâ that allows you to circle through Lines of text at once, like a dialogue.
Dialogue Text Bundle:
Logic inside the bundle:
You can set the dialogue lines inside the List behavior:
A dialogue tree logic could be done with something like this:
The Mailbox sets the âdirectionâ of the Router depending on the Playerâs answer.
This is just one way, but there are plenty of other ways to achieve this with the bundle.
Do it in the way that best fits your game/flow.
Great! Iâve been trying to figure out an easy way to do dialogue trees for a while nowâit really brings games alive if you can have a conversation with a character that changes things.
Hi everyone!
@Recryptech released his own version of the Label Bundle!
Itâs a way better version of this Bundle with a lot more features, so def check it out if you are looking for a Label bundle for your project.
I added a small message to my game:
Check out RecrypText here:
I will now stop the development of the v2 for this Bundle.
But donât worry because the RecrypText bundle got you covered!
And there will be more examples from me in the future (and that will possibly pair incredibly well with recryptechâs bundle )
Gotta love Open Source Projects & (indirect) Collaboration ayyy!
very nice, thanks for posting!
I love Recryptext!
RecrypText, XD. Nice!
Aw, thanks! Iâm glad we were able to bounce ideas to provide these resources to the community! Looking forward to the projects you have in store