I just deployed an update to the editor a few minutes ago. I dubbed it “The Procrastination Update” because it contains all sorts of stuff that I wanted to get in a long time ago:
New Stuff
Background behaviors
Camera zoom
Music between levels (set object to “keep between levels”)
Extractor now can extract an obect’s unique id number
Changes
I also modified the way the behavior window displays running objects:
Now when you click on an object to open the behavior window, when you click play in that window only that object’s running behaviors are displayed
When you open the behavior window from an object in the library and click play, then all objects of that type are displayed (this is the way the behavior window works now).
Also, the behavior window gained a small indicator label at the bottom to tell you which one you are seeing.
Bug Fixes
Some people had sound upload problems
Full screen shader problems
Memory leaks when destroying some objects
Child objects not inheriting click triggers
Behavior block run order not always updating immediately after dragging
As always, please let me know if you encounter any issues with this release!
Thank you so much @grazer!!! Once I actually get a computer (sad times ) I’ll finally make my agario ripoff, hopefully without crashing all of flowlab again
@grazer , I just want to say that you are a fricking madlad. One update after the other: controller update, shader update, and now this! Keep up the amazing work, my friend.
Very nice, I bought the indie subscription just a few days ago and I really enjoy the engine!
Do you have any plans for making a multiplayer for the exported version?