what if the hitboxes looked like the char base:
Yeah I really liked the way @fighting_game did it
Sorry @The_Kodex
*Sigh
You don’t know why its like that do you?
I don’t see a good reason to, no
@meburningslime you’ve been using flowlab for as long as I have or longer, about 2 years now. The hibox, the character ratio is all stuff you should know about by now and apply to most if not all you’re games. JR-01 Uses that hitbox dude, its just the easiest way and its basically universal. The character ratio literally just makes sense, it astounds me that you didn’t learn this before me.
what if we use @The_Kodex s idea and put some invisible pixels around the char base to indicate the collision box
Yeah, this can work.
That hit box is sued because it interacts with basically any shape very well as seen. The edges are perfected for stairs.
Edit: JR-01s Example:
sry it took so long, here is dark stella (aka corrupted stella)
I don’t work with jr believe it or not, he doesn’t really like me.
Cool @ShadowGaming! What size will she be?
sry its so small.
idk, maybe the size of everyone else? shes not small, and shes not big.
1x2 is the norm so far
1x1 characters are okay
Dude, 2x2, please listen
But I think he wants the character to be bigger than a 1x1
why not use the size behavior and make the characters bigger so the player can see how cool the characters designs are?
I can do the story mode