I keep getting audio bugs in mine, probably because I just have way too much stuff going on. Hopefully that doesn’t hurt my score…
It’s too late to try to fix it. I don’t know how many things I would have to remove for it to work flawlessly, and if I start removing too many things, it won’t be the game that I wanted it to be.
It still probably won’t meet all my expectations, but I’m pressed for time, and now getting bugs on my animations too… ugh. It’s possible that my computer just isn’t powerful enough to handle it, but if that’s the case, I don’t think most mobile devices will be able to handle it either.
Oh well. I’ll submit what I have once I’m done anyway, and let the chips fall where they may.
OMG that was a slog at the end there. In the end I’m pretty nervous about how well it will hold. It’s cobbled together with so many mailboxes and messages you’d think a post office blew up!
Hopefully it’s playable. I managed to play through the whole thing functionally once and that was an hour before deadline. I’ll post a list here tomorrow once I get away from the computer for a bit.
Same. Though mine is more like a pasta truck turned over on the highway.
People keep telling me “there are simpler ways to do that”… yes there are, but then if something breaks, I have to open 100 bundles to try to find it. Whereas a lonely code function missing its spaghetti noodle sticks out like a meatball on a white floor.
Or when I have multiple objects that are supposed to have similar functions, and one of them isn’t working right… I take a screen cap of both their codes and compare, and notice that one of them doesn’t quite look like the other…
This is what the parent/children feature is for, which, from what I understand, is a way to transmit code without actually installing it in the object. If the parent has the code, the children will too.
If this doesn’t work for you, try the copy/paste feature. It’s really effective and quick, not to mention super easy.
Hmm. I don’t know why that would be. Maybe a bug of some kind? (There’s also the fact that I don’t know a lot about it, but it seemed to work fine in my other projects).
I’ve only ever gotten it to work once in another game I made. I don’t know if I’m doing it wrong, or what. Do the objects have to be in different levels? That might be the issue. I have a ton of objects all in the same level that share similar behaviors, but I couldn’t get any of my code to copy over.
Do the objects have different roles in your game? Are some solid when the parent code doesn’t support it, or something similar? Aside from these little snags, I’ve never had any issues. Then again, most have been simple stuff like changing an objects alpha to zero.