RamshackleStudios - The Little Dino!

Sorry, no updates today

Not sure about my availability for the next few days either, so expect the next update to come a bit later than usual. For now, you can look at these new sprites to hold you over :slight_smile:
Screenshot 2023-01-19 10.43.21 PM

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I am starting to get pokemon vibes :wink:

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Jurassicmon

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Should have had a pokeball complete the circle, smh.

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image

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Jurrassic CrossingMon

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I’m currently tweaking the camera, so it is really janky at the moment if you try to play the game. I’ll let you guys know when it’s ready!

Keep in mind, even when I’m done with this the game is still completely empty other than a few enemies.

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The little Dino is ready for testing!

As I’ve said before, the world is almost completely empty with few things to do at the moment, but I would love to hear any suggestions! And if you come across any bugs please tell me, because I can’t fix them if I don’t know they exist.

Link

https://flowlab.io/game/play/1815758

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Made some slight progress using @Samuel_PixelPizza’s dialog example!

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very nice!

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So good! I love the Dino Sprites.
I’m so glad the example is being put to good use :blush:

By the way, inside the Label Bundle settings, you can set the Label display order/layer using the respective Number setting.
That way, the text can appear in front of the shop objects and other stuff.

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Thank you! As for the layer-order, I honestly didn’t even notice that. I’ll definitely fix it when I get the chance!

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Update 11/30/2023:

Additions:

  • Random spawn points for NPC Dinos (Never spawn close together)
  • Arcade building
  • Arcade interior
  • Arcade manager (Dilophosaurus at front desk)
  • New dialog
  • ATM that ejects money when interacted with based upon balance (You start with 10)
  • Simple XP system (Level ups result in more health being given to the player)
  • Removed the ability to look up, or down using the arrow keys
  • New Dino: Micro-Raptor

Bug Fixes:

  • Dixie can no longer target multiple Dinos when attacking
  • Fixed an issue where UI wouldn’t fade when defeating a Dino, or fleeing

That’s all for now, thank you for reading!

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Let the theoriest figure this one out.

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Hey @Coreplex, I’d be honored if you were to develop a theory on my game! Hihilogic’s comment was made before the reboot, so the intro he is referring to is no longer present within the game’s code. Although, if you want to see the old gameplay you can with this link! The little dino update 0 5 test 1 - YouTube
I knew the footage would come in handy some day, and don’t worry about spoilers. These endings (and the old story) have been completely retconned, so they will not be representative of the final product. But I’m sure you can draw connections between the old story, and the new one :slight_smile:

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little dino “gameplay” and lore

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Minor Update prioritizing bug fixes:

Additions:

  • Raptors may now Graze instead of wander (1 in 35 chance)

Patches:

  • Fixed bug where enemy Dixie would target the wrong enemy
  • Fixed bug where Dixie could enter combat, but couldn’t attack more than once
  • Fixed bug where Raptor would play the wrong animations
  • Fixed bug where Dinos would spawn next to each other, and infinitely move off screen
  • Fixed Micro-Raptor run animation

Video log of updates and improvements:

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I’ve started working on the intro, expanded the map, and started adding objects to make the arcade a little bit more interesting (arcade machines are not yet functional)

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Ok good, I have a theory to make right now and then I will do yours.

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2/2/23 Update:

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