[Retired Thread]

do devlogs for hacker(im not spelling that) 2, will give the game some extra popularity and get you some more subs on yt

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I like that idea; and I actually am doing it; I have loads of logs already; but they’ll be releasing with HAKK3R 2, since none of the game footage can be released just yet /:

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Agh! I forgot!
@rcreger recently released the official logo for Sol; and oh boy does it look extraordinary! Just look!
image

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Currently designing more hotels and casinos in HAKK3R 2; huge fan of “The Line”, a few hundred metres west of The NE0N, yet still somehow the cleanest as far as criminal activity goes… Sounds like they’re hiring some intense security :eyes:

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I’m a law abiding citizen, so can I get hired as a security guard? XD

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lol if you feel like dealing with the biggest crime bosses in the city; go ahead! We need more employees anyway! :+1:t2:

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I’m assuming because they keep mysteriously dropping dead, right? XD

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nope, not at all! I am not lying at all and I am not being forced to say this due to the corrupt advertising systems that Flutin’s casino system has implemented! Visit The Line; the greatest casino in Flutin!

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Hmm… I see nothing wrong here. Hey, wanna go to the casino? Lol

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y e s.
<20202202020202>

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Merry Christmas from ViperTeck Entertainment!

Hello, everyone! G here. It’s that time of year; so I’d like to wish you all a Merry Christmas! You guys have been there for us, the community, all year, and in this year’s message, I want to commemorate that. Throughout 2020; we’ve faced hardships incomprehensible to us a year prior, we’ve been through things very little people would have been able to say they’ve been through back in 2019. Yet still; we’ve prevailed through this tough year and stayed the same, wholesome community we’ve always been.

So if you’re new to the community, a dinosaur like me, or one of the original founding members of this little world we call home to our creations, I hope you’re having a wonderful Christmas (or December 25th haha) and a happy New Year’s. 2021 is going to be a fresh start. And 2020 was a learning experience.

I don’t know how many of you can say the same; but even through 2020 being the hardest year I’ve experienced, I’ve also learned infinitely more from it than any other. I am happy to say that I’m a changed man; and I’m realised that I wasn’t the person I had wished I was last year. Quarantine gave me time to reflect. And I hope it did for you guys as well.

I love you all; Merry Christmas; from ViperTeck Entertainment Studios up here in Foggy-as-Hell-rainy-instead-of-snowy Oregon (=

<3

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“Tutorial complete” :flushed:

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:grimacing: :neutral_face:

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We’re once again searching for people to add to our team! =D

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Emperor is officially getting the redesign and story-rewrite he’s desperately needed for quite some time! Looking forward to showing you his fixed character :smile:

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Aaaand it’s here! The beginning of texture update 2! This one? Characters. And once again, I’ll be using Emperor to proudly display the progress I’ve made. Just look at this comparison!

Drawing

As you can see here; not only does Valinsky have much more detail, but he also has more of his backstory and personality shining through, alongside showing off his renowned taste in cybernetics and body modification.

But I can’t quite talk about the character’s origins just yet; that’ll have to wait a couple years… (;

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Looking to get your fill on all the characters in HAKK3R 2 so far? Well I’ve got just the thing.

Introducing the major character’s cast of HAKK3R 2! Check back often; because the list updates a lot (;

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Must say, very impressive list so far!

Will there be common, of-the-street NPCs as well (civilians or landscape NPCs, basically)? And would you make it so we could interact with them?

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Indeed there will be! The more you complete the story; he more they’ll have to talk about, and you’ll be able to tune in and listen to them using local surveillance. In total; there will probably be about 500 unique lines, and about 20 different voices.

EDIT: And yes, you’ll be able to interact and talk with the few passive NPCs that there will be.

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That’s gonna be some very lengthy testing for sure XD

I just spent about an hour trying to make sure the menu fades properly between going to and fro the game will making sure the camera doesn’t screen shake when it’s not supposed to (those two things were somehow connected lol). I can’t imagine the absolute joy of checking that code to make sure it doesn’t have any loose ends

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