lol actually shouldn’t be too hard, just repetitive as hell lol
But if I do it in bundles, then it should only come out to one bundle per major event in the game. So a lot, but still not nearly as much complex checking as I would need to do otherwise
Definitely. With my previous stuff, bundles were practically non-existent, but with Sol, I’m possibly using way more than I need to
But it really helps with organizing things out. I’ve also used so many more messages since A-Box, it’s insane. Though with Sol, I’m just putting my all into making it look and feel great, so I feel the end result should be alright.
Organisation is key! One of the big reasons I pretty much restarted HAKK3R 2 from scratch. It was buggy and felt wrong to play, the exact same thing HAKK3R 1 fell short with.
I’m not sure if I asked already, but is there going to be a HAKK3R 1 remake, in any potential plans? I honestly couldn’t finish the game because the enemies didn’t seem to want to die XD
haha yes there will be! HAKK3R 1 Remastered is definitely a planned project, but I highly doubt it’s happening any time soon.
And haha yeah, the enemies in HAKK3R 1 were tough! But surprisingly enough; no, there weren’t any bugs with their health system lol
Hm… I need to re-evaluate my 2D gaming skills, then XD
Then I’d have to say, in HAKK3R 1, a great helper would be to have mini-health bars over the enemies and bosses, just to let the player know if their attacks went through, because personally when I attacked in the game, I didn’t know if I was actually doing any damage at all.
haha I like that idea! I’ll keep that in mind when I start re-developing the enemies of HAKK3R 2. And also I imagine a big part that played into it was how prehistorically un-advanced the combat system was; enemies didn’t take knockback, nor intelligently pathfound at all; I don’t blame you for being confused XD
It’s all good XD I was, however, very impressed by the introduction of the game. When I first played it, wasn’t expecting the main menu to have that much influence on the narrative.
haha and HAKK3R 2 will be the same way with the main menu! Except a bit more fun to watch, I imagine. Now that you’re making music for me, however…
I’ll contact you about the menu in a few. (;
It’s the time you all have been waiting for! (I hope ) The eight assassins that Emperor has hired to go after Spark and Archer!
(From left to right:)
The Society of The Abyss, [Number of members unknown.]
Jumper, [Long-time foe of Archer ]
Purifier, [Psychopathic Ex-Priest Obsessed with perfection, by far the weirdest one sent after you tonight]
Brawn, [Supposedly this universe’s version of Bane, and easily one of the most, if not the most dangerous foe you’ll be facing in HAKK3R 2. Expect multiple fights with him ]
Jester, [The long-lost child of an unknown universe’s Joker and Harley Quinn, near 100% unpredictable as an enemy]
Trapper, [Toby Sato; one of the greatest masterminds in Flutin and obsessed with all things traps and labyrinths. He’s going to make you work for his kill…]
Soundshock, [Almost completely shrouded in mystery, Soundshock uses soundwaves as a weapon, and has transferred from G’s side to the enemy’s side multiple times in the past. She remains, still, one of the most confusing villains of the HAKK3R series.]
Excavator, [Another smart foe on the list, Arwin Mint uses her renowned knowledge in the city’s shapes and turns, combined with her know-how when it comes to all things construction devices, (Thanks to her past job) to create city-destroying machines and powerful weapons used for mass destruction.]
Emperor, [the man behind it all. Emperor’s helped numerous villains on their journey in the past, from petty supercriminal wanna-be’s to even Jeremy Gardner, AKA HAKK3R. (The villain of HAKK3R 1.) Didn’t do this all in one night though; becoming the city’s biggest and greatest crimeboss doesn’t just happen. But we’ll be touching more on that when HAKK3R 2 releases… ]
Didn’t realize Brawn was so THICC, wowzah
Kinda intimidating
Awesome they are all neat (btw i rlly like soundshock)
Thank you! Soundshock’s an older character, so she’s gotten a lot of redesigns in the past. I’m glad you like the newest version! I’ll probably be keeping this one anyway
It’s here! The official coverart for HAKK3R 2! Happy New Year’s, everyone! I hope you enjoy the gift; from ViperTeck Entertainment, to you! <3
Cyberpunk 2077 in there lol
What? haha
This looks great! Really like the 90’s exercise tape look to it, really retro and ambient!
Thank you! Exactly what I was aiming for!
Dear Community; I won’t be able to work on HAKK3R 2 until I can pay my bills, which won’t be for likely, around a month. BUT; that simply gives me more time to work on my concepts, which I will be doing. But Graphics Update #2 and the Unnamed Upcoming AI Update will be delayed, sadly. Hopefully that won’t end with my next ad campaign getting delayed too, but we’ll see
@browngr Well at least you’re looking on the bright side. You can continue doing sprites and all that jazz on pixilart.com while you’re not using flowlab.