@Superstargames drifting is more of a legacy feature, however it does have some uses. It technically allows you to go faster than the usual speed, especially when dashing.
Just gonna casually bump this thread so it doesnt get buried
it got buried. lol
You should still add a “how to play”. Finding stuff out can be frustrating and your game looks and feels so professional I think this should be included.
Just another update fellas. Intensity now ticks upwards instead of downwards (spawn rate is unaffected mostly) however, the higher the intensity, the faster the game gets, meaning the game is now overall tougher! Have fun!
Hey @CrimsonBlackGames , all of your games have flashy effects that look super cool, have any recommendations for my Flowjam game? It would be greatly appreciated if you could give some pointers in that area. https://flowlab.io/game/play/1455490\
thanks
Alright, I made a few changes to Pacifism. More bombs. at 50 intensity, theres going to be lots of enemies, and moving really fast like that makes it really difficult to set off bombs. Solution? Theres 6 more bombs now, for a grand total of 9. That aught to balance it out.
Oh also forgot to mention that the new changes do NOT affect Checkpoint in any way, so that mode is untouched.
Should I bring back the saucer enemy? Its in all 3 games
The camera now behaves a little differently, but gameplay is otherwise unaffected. I am currently looking into creating a bit of a “settings” page to allow customization of how the camera behaves and such- like having the camera focus entirely on the ship, or focus more on the center of the bullet board. Right now it focuses evenly on both (same goes for SB2/3)
Haha, focus…
Alright Im headed to vacation for a while. Ill probably do a lot of work on SBF while thats the case. Who knows?
@CrimsonBlackGames you should make a mobile edition! I would certainly play that.
Looks like music is needed…
We have a new enemy!
This is the blaster. It will shoot a massive laser at the player, dealing 50 damage (the player has 100 health)
Be sure to shoot it before it shoots you. Or maybe dodge the laser because its very pretty to see
Another enemy: the saucer. This one was in every game before this one, now its in every starblast game!
Ill be patching another enemy in tomorrow
New enemy! Gunner!
This enemy behaves like a slower spinner, but shoots at you if you get too close!
New enemy! Repulsar!
Bullets will be pushed away from these enemies
Cool new features!
still waiting for the how to play though
@“The Kodex” ill think about it
Anyways I changed the repulsar. The older version causes lag, so yeah