Starblast Finale

@CrimsonBlackGames I have kind of avpided your games cause there are no tutorials

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Some major changes to the game’s background. We now have a bit of a galaxy back there.

woah that’s cool

Okay, Newest update… hmmm

Alright, so there has been some work made towards a new gamemode. Two actually.
@“The Kodex” @meburningslime you got your dern tutorial. Have fun.

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Fighting with my logic, trying to get some good mobile GUI.

Not working as well as I had planned

Aye, I’ll be tryin to get some bosses into my game, however the mode itself will be more like SB2’s Bosses mode rather than how bosses acted in SB3, though a mode that acted like the SB3 Classic mode would be cool- but it wouldn’t be the “spotlight” like mortality or deadline is.

As of right now i’m trying to get mobile controls put in my game, but there’s an issue I’m having which is annoying me to no end. Until then I guess I’ll see about giving the SB3 Bosses their return, as well as bring some SB2 bosses (those will be easier to do, but definitely need some revision nonetheless)

Cya!

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Finally got the controls to work like I want. The next step is getting music.

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I’m liking where this is going

alllllllllllllright

So its been a while but I’ve got some news

The gamemode selection menu now appears on the results screen, so you don’t have to go back to the title screen anymore to reach it.

I am currently working on getting more music into the game along with a revamped version of the SB2 bosses gamemode, temporarily titled ‘boss rush.’ It features the same bosses from SB3 but are slightly tweaked to fit the mode more, as well as some newly designed ones too.

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Oh yeah I forgot I made a working minute/second timer for deadline.

So there’s also that

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But Why?

@CrimsonBlackGames Can I Start A Seires Of Starblast?

btw I Like The Mobile One (thats on the play store)

Feel free to take a stab at your own :slight_smile:

Ok, Thanks! (2020020202020)

Hey @CrimsonBlackGames, did you see my review of Starblast Finale yet?

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I did, and I may change a couple things and ask for a rewrite if you don’t mind

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New music, new menu progression, etc

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So I made some new music of my own for once and I put it in pacifism. Doubt it’ll stay but it’ll keep the game on the clear for now

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Alright, so a minor patch-in.

I made a new little setting button next to the full screen button. When clicked it will turn the color fade off, so all the colors that something has when it spawns is what it will keep for its duration in play. This means that the ship will always be orange when this is toggled, and the enemies will never change colors. I intend to make explosion particles exempt from this

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