Yo!!!
alr i added 3 touch max and made serves 1 touch
some ai adjustments bc i need it to be more consistent now, leaderboard is reset
try beating him now
17-19 lol
Finally won by bare minimum after many many tries
Does your score reset after a while?:
= New Score
= Old Score
I could have sworn I used to have a score of 5.
YOOOO
why didnt i get 11 on the leaderboard tho?
wait can you not go into the editor a single time to restart the round?
![:frowning: :frowning:](https://community.flowlab.io/images/emoji/twitter/frowning.png?v=12)
yo wth im addicted now
I think the leaderboard takes a sec to update
My strat is too watch the AIâs moves and learn them and sometimes use them for myself.
he can move again now
Updates:
Redid movement algorithm, more accurate movement
Fixed most of the inconsistencies with the bot with the movement fix
Redid his hitting math and he got very very consistent
Bc he got consistent within a range, he now has rng for the first time in months, making his hits a bit random
He LOVES breaking my game apparently, he found a way to heavily accelerate the ball when going for a low ball and itâs hard to save and within the controls somehow
He goes for low bal-s a lot more accurately now
MUCH better challenges
GAME UPDATES:
Serves are different, more like they are irl
Different hit noises for faster hits
New practice mode: Post flings (iâll make a video on how to do them cus they took me 4 months to discover and su-k to learn)
Flowlab labels still break if you give 0 alpha on first frame so i removed a lot of labels and or fixed them
Training doesnât count towards leaderboard (bug fix)
@grazer bro i canât say su-k (as in hard or bad to learn) or bal-s (as in a volley ball) pls fix
it actually took me 3 tries to win 11-0 this time, usually he has a weakness i abuse to easily win 11-0
went
11-5
11-3
11-0
the game starts like that, itâs how i wanted it to be fair
the ai does that bc at exactly the middle of the map he doesnât know what to do; HOWEVER, it honestly works, he often gains possession off the start and i usually canât score on it
Oh ok, that makes sense then
little fix, bot now sets the ball twice if he has an extra hit, so heâs got much better offense
iâm planning on porting this game to 60 fps code cus itâs so much smoother but the physics break when you do it so itâs going to take a while
also no one besides me and my friend have beaten the current bot, so see if you have what it takes to be the only person without tons of experience to beat him
going to be adding a new rule as well:
you wonât be able to touch the top of the post, if you do you wonât be able to score on the rally, but your opponent can still score so you have to still play, also, after 1 person touches the top of the post both players can touch it for the rest of the rally without a penalty, this way post flings still are part of the game and less risks need to be taken, resulting in a higher skill ceiling
added the new rule for posts, donât touch them or you wonât be able to gain a point (but you will get to serve), you can see who wonât get a point from the rally based on the color of the post
also the bot is finally at a stable state, nearly perfect at everything (but touches) that it needs to be, so iâm officially calling this the first âfinishedâ not beta version of the bot, v1.0.
game is ported to 60 fps, physics are slightly different in 60fps, so i had to change a lot of physics code, bumps are way stronger for some reason
i need some of yâall to tell me if itâs better on 60 fps or if it should go back to 30 fps, i have a ton of experience on 30 fps so iâm probably just struggling switching, or itâs just less fun on 60 fps
Yeah. I was forced to keep some of my games at 30 because my code only runs on it.
I can test it! Be back in a bit.
Edit:
Got a new high score! -7!
Anyways, the movement seems fine. The volleyballâs trail is smoother, due to 60fps.
I think you should keep it at 60.
MAJOR UPDATE v1.1!
going to clear leaderboard! @Llama_Lordie ik ur gonna like this update
gameplay with new changes:
New Stuff:
Added new particle effect that happens when you hit the ball hard, and changed the colors of the effects to make them more shiny.
Added a new sound effect when you hit the ball SUPER f*cking hard, which also makes the ball effect blue.
Whenever the ball effect is blue (because of how fast the ball is moving) you will get stunned for 1.5 seconds if you touch the ball to make a save.
Added screen shake whenever you hit or save the ball, and whenever a ball is scored.
Added dynamic crowd, the crowd gets louder based on the speed of the ball and how late in the game it is, theyâre quiet at first but at the end of games they get much louder and shake the arena much more.
There is a barrier keeping you and the ai from going very far on each otherâs sides.
Officially switched to 60 fps!
Ai Changes:
Ai is more careful when choosing to block
Ai has better math for hitting and can hit the ball harder more consistantly
If yâall can itâd be cool to see some videos of yâall trying to beat the bot! Iâm going to make a lower difficulty version of the bot in the next update.