The New Crossed Sword Game Studios Announcement Forum

A Tale of Light and Darkness

Update:

Hello There! It’s been 3 days since the last update on a game and today I have got more work done on A Tale of Light and Darkness!

Since the beginning of development on the game, moving platforms have been a big part of it, the ones that go up and down and left and right. But, seeing the platforms floating in the air with nothing suspending it left me to try to do something to fix this.

After hours of workshopping, I have designed the rail that goes behind the floating/moving platform! (Vertical only so far.):

pixil-frame-2 (33)

Obviously, it’s hard to imagine what this looks like tiled and in the level, so here is a snapshot of early gameplay testing to see what it looks like in action:

I know it’s of terrible quality but it’s technically the first look of the game. Trust me, the final version of the level won’t look like this for the most part but this is just a look at the MVP Rail.

Also, I re-designed the neon floating platform from this:

Neon Platform

to this:

pixil-gif-drawing (5)
(Better, right?)

And I also redesigned (Or more rescaled) the “Space Lab” Backdrop for the second level to fir the new aspect ratio of the game:

lab-backdrop-darker-pixilart

I would also like to take time to mention and thank @JR01 for helping (as he always does) fix the longtime problem of the moving vertical platforms themselves, It’s still being worked on as a whole but he helped fix the main problem with them so thank him!

As you can see I’ve done a lot today and have many more updates coming! This is easily my most ambitious project yet and I heavily look forward to posting more updates! Thank you to all my supporters seeing this journey run its course. (Wording was a little off there, I’m not leaving or stopping or anything).

@ManiacPumpkin @rcreger @MetaNinja @meburningslime @hihilogic @00T_Free @browngr @Greggo

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So pwetty. Also, robot man is very cool :upside_down_face:

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A Tale of Light and Darkness

Update:

Hello There! This update is a lot more “tell” rather than “show”. I haven’t done all too much art-wise but I am proud to say I have done a substantial amount of work to the second level and after hours of work, it is close to completion.

I have actually added a new “hazard” item called the “Electric Tesla Shield” That looks like this and harms the player:

pixil-gif-drawing (6)
(so jiggly)

Unfortunately, there isn’t more I can say besides that and a lot more planning for the story of the game has been made. The level is long and a lot harder and this game is starting to come together. I have a bunch of stuff art and others I am going to add so stay tuned!

Also thank you for everyone keeping this forum alive and following this dev-log!

@ManiacPumpkin @meburningslime @MetaNinja @MelloJello @hihilogic @rcreger @browngr @00T_Free @Greggo

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Crossed Sword Game Studios

New Milestone:

Hello everyone, this unfortunately isn’t an announcement for any of my game (but do expect some soon), but actually acknowledgement of a recent milestone we have reached.

As of today right now, we have had 1.1k views :tada:

I’d just like to celebrate this since this is a big achievement for myself and thank you all for supporting me and and this dev-log, post your thoughts about this or any of my recent games down bellow!

@00T_Free @meburningslime @MetaNinja @MelloJello @hihilogic @rcreger @browngr @Greggo

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Congrats, the work you’re doing deserves it! :upside_down_face:

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@MelloJello Thank You very much! I’m working super hard on this and appreciate you’re support!

A Tale of Light and Darkness

Update:

Hello There, short but impactful update on the game, I’ve upgraded the run system again.

It started as a usual run system. Base run speed, run animation and that’s it. I then later made it so the longer you run the faster you go with almost no limits.

Now, I’ve actually created a walk animation to show the difference between the run and the walk phases of the “getting” faster, as well as making the player press “shift” to instantly enter run mode with it still gradually getting faster.


(The Run animation sped up by a lot and in the top left rather than the bottom left - how it is in the game)


(The New Walk animation)

Also, since the Flowcon is coming soon I thought I would start asking around about my game and spreading the word, so…

What do you know about my upcoming game A Tale of Light and Darkness:

  • Literally nothing, never heard of it
  • I’ve seen a few posts about it, not quite sure what it exactly is
  • I know what it’s about but not what it’s like
  • I know what the gameplay is like, nothing else
  • I know what the art of the game is, nothing else
  • I know about the story and gameplay
  • I’ve been following this forum and know as much as you post about it
  • I played the original flowjam game

0 voters

Vote and comment bellow about what you know of my game and I’ll make sure to answer your questions and then tell you all about it.

Thank You to everyone old and new who has supported this forum since december and / or beyond!

@MelloJello @hihilogic @ManiacPumpkin @meburningslime @Greggo @MetaNinja @00T_Free @rcreger

Also a special thanks for @browngr for hosting the main event of Flowcon 2021.

If you don’t know, it’s basically an E3 for Flowlab. It’s a game announvent / showreel event where flowlabbers announcer or update the audience of what games they are realising or working on soon, and I’m gonna participate.

Thank You all!

7 Likes

Neostar

Big Announcement:

It’s been a hard 2 weeks. I haven’t announced anything here for an extremely long time, mainly because the fourth flowjam just concluded, and I just submitted my game!

I’ve been working my ■■■■ off pulling various all-nighters to get this game done, and it’s finally ready to play! My newest game, Neostar, is a mobile continuous runner with 3 levels so far and a pretty good tutorial. I have worked really hard on this and have neglected announcements and posts because I literally haven’t had the time.

A special thanks to grazer and @JR01 for helping me with this, without them my game would barely work.

A Discussion dedicated to the game (Post feedback here):

If you have entered the flowjam and submitted your own game, rate mine here:

And Finally, the game itself:

Thank you to all my supporters for helping me grow this forum!

@MetaNinja @meburningslime @Greggo @ManiacPumpkin @rcreger @00T_Free @MelloJello @hihilogic @browngr

9 Likes

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