Hello There! It’s been 3 days since the last update on a game and today I have got more work done on A Tale of Light and Darkness!
Since the beginning of development on the game, moving platforms have been a big part of it, the ones that go up and down and left and right. But, seeing the platforms floating in the air with nothing suspending it left me to try to do something to fix this.
After hours of workshopping, I have designed the rail that goes behind the floating/moving platform! (Vertical only so far.):
Obviously, it’s hard to imagine what this looks like tiled and in the level, so here is a snapshot of early gameplay testing to see what it looks like in action:
I know it’s of terrible quality but it’s technically the first look of the game. Trust me, the final version of the level won’t look like this for the most part but this is just a look at the MVP Rail.
Also, I re-designed the neon floating platform from this:
to this:
(Better, right?)
And I also redesigned (Or more rescaled) the “Space Lab” Backdrop for the second level to fir the new aspect ratio of the game:
I would also like to take time to mention and thank @JR01 for helping (as he always does) fix the longtime problem of the moving vertical platforms themselves, It’s still being worked on as a whole but he helped fix the main problem with them so thank him!
As you can see I’ve done a lot today and have many more updates coming! This is easily my most ambitious project yet and I heavily look forward to posting more updates! Thank you to all my supporters seeing this journey run its course. (Wording was a little off there, I’m not leaving or stopping or anything).
Hello There! This update is a lot more “tell” rather than “show”. I haven’t done all too much art-wise but I am proud to say I have done a substantial amount of work to the second level and after hours of work, it is close to completion.
I have actually added a new “hazard” item called the “Electric Tesla Shield” That looks like this and harms the player:
(so jiggly)
Unfortunately, there isn’t more I can say besides that and a lot more planning for the story of the game has been made. The level is long and a lot harder and this game is starting to come together. I have a bunch of stuff art and others I am going to add so stay tuned!
Also thank you for everyone keeping this forum alive and following this dev-log!
Hello everyone, this unfortunately isn’t an announcement for any of my game (but do expect some soon), but actually acknowledgement of a recent milestone we have reached.
As of today right now, we have had 1.1k views
I’d just like to celebrate this since this is a big achievement for myself and thank you all for supporting me and and this dev-log, post your thoughts about this or any of my recent games down bellow!
Hello There, short but impactful update on the game, I’ve upgraded the run system again.
It started as a usual run system. Base run speed, run animation and that’s it. I then later made it so the longer you run the faster you go with almost no limits.
Now, I’ve actually created a walk animation to show the difference between the run and the walk phases of the “getting” faster, as well as making the player press “shift” to instantly enter run mode with it still gradually getting faster.
Also a special thanks for @browngr for hosting the main event of Flowcon 2021.
If you don’t know, it’s basically an E3 for Flowlab. It’s a game announvent / showreel event where flowlabbers announcer or update the audience of what games they are realising or working on soon, and I’m gonna participate.
It’s been a hard 2 weeks. I haven’t announced anything here for an extremely long time, mainly because the fourth flowjam just concluded, and I just submitted my game!
I’ve been working my ■■■■ off pulling various all-nighters to get this game done, and it’s finally ready to play! My newest game, Neostar, is a mobile continuous runner with 3 levels so far and a pretty good tutorial. I have worked really hard on this and have neglected announcements and posts because I literally haven’t had the time.
A special thanks to grazer and @JR01 for helping me with this, without them my game would barely work.
A Discussion dedicated to the game (Post feedback here):
If you have entered the flowjam and submitted your own game, rate mine here:
And Finally, the game itself:
Thank you to all my supporters for helping me grow this forum!