I have made a new game which is currently getting updated, it is still in very early testing but it works.
It has a feature which may or may not have taken 2 hours to make, but has a adapting tile set, which means it updates to certain textures based on its surroundings, if you were to move a tile, it would change textures!
Sorry I worded it wrong,
I’m a WASD user so it got pretty weird to use those arrow keys controls. The jump height is really low too so I think you should fix that
Also why do the blocks in the bottom connect but not the ones on the top?
Sometimes newer or less experienced users do this a lot, like they spend a long time finding a solution to a problem, only to find out that there is a much easier and better way to solve it. I know this because I often did (and still do) this myself.
I think you can avoid this by trying to figure it out yourself, but if it gets way too complicated/convoluted, you should try to find a solution or example/resource online (for Flowlab resources there’s Flowlab Game Creator - Flowlab Resources and the forum’s search bar), then you should ask for help.
Yeah nothing wrong with spending the time to figure something out yourself, I would pretty much always recommend doing that first before searching for the answers on the forums if you’re still learning
i have added a few things to the game but i dont want to spoil them, so if u want to check them out, then feel free to, when ever i get a good character model done then i will post the first update log!