As you probably know, I’ve made quite a few games. The thing is, I made those game while I was still learning how to use the engine. Most of these games have either crashed, are VERY slow, or are just NOT fun.
Right now, I’m completely re-doing these three:
The Vironia Saga (V3 in progress)
Ember’s Examples (V2 in progress)
Ember’s Minigame dome (E gaming collection in progress)
I’ve been mostly updating the new Vironia saga, but I’ve also started on my example collection. At the moment, I am completely re-doing Ember’s Minigame Dome. I will re-name it, re-code it, and even add some new games. The levels will be different, although the whole game will still be cloud-based.
Each button on the left will lead to a game I’ve made outside of this collection on a new tab. When the player hovers over it, it will show which game it leads to.
(The description has yet to be updated. This will come in update 2.)
This player will have wall-jumping (not climbing though) and an improved player-trail.
Special thanks to SamuelPixelPizza for the wall jump example and Deadly Smile for the player trail example!
I have also added screen-fading (in and out), and an updated cloud-frame:
Jump will now become a Speedrun Game! There will be a short main level that the player has to complete in as little time as possible!
Also, just a reminder, the speedrun level will be HUGE! The specific time hasn’t been found yet, but I can guarantee it will be over 3 minutes.
EDIT: Never mind, I beat it in 20.5 seconds… I forgot how quicky one could speedrun a level.
I’ve finished the level and added a timer. JUMP is now a full-on speedrunning game. Sorry about the lack of officiality, I didn’t feel like writing an entire page on literally two things.
Anyways! -Ember’s Examples is next!
I used an image from the editor of the Flowlab background. The buttons are now behavior bundles! They both have two animations, alike real bundles.
There isn’t much art going on here, most of it is downloaded images from the flowlab engine.