Ghost Gunner - Dev Log

Then just change it to 2D right?

but…the spritestacked guns are like the premise of the game

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Aw nah

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That would be a pretty easy solution but the sprite stacked gun is one of my favorite details in the game and I think it looks better than anything I could make for a single sprite gun.

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maybe you could make another sprite stacked object to represent the an ammo cartridge; you could make it just go in and out or something

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Hey, gang!

This little update was well overdue. I just made it so when you’re in the mini gauntlet sections of the game, enemy waves wait until the previous one is gone before they spawn. This makes the experience both a lot easier (especially since making the reload delay didn’t make things any easier) and a lot more fair. Sorry this one took so long :sweat_smile:.

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That’s awesome! How did you do that?

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It’s pretty easier to detect if there are no enemies left. For a small playing area like that using proximity like in JRs example works well. In a larger playing area, a very simple message system would work.

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@CodeAlpaca is pretty much on the money. The game keeps track of how many enemies are currently spawned using a global and the object that spawns each wave uses this so it knows when you’ve cleared a wave and the next one can be spawned.

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Okay, thanks guys. :slightly_smiling_face:

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Hey, gang!

Because of some future plans I have for the game, I had to rework the save system so instead of the game sending you back to the last mini gauntlet room you beat when you die, it sends you to the last mini gauntlet roon you’ve entered when you die. I know it’s small but it was definitely something I needed to rework. If this makes your playthrough a but funky then you may have to start a new game so everything is working properly. Sorry for any inconvenience.

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Hey, gang!

Hope you’ve all been enjoying Ghost Gunner! I made the game to celebrate the Halloween season but I couldn’t resist giving a little love to the next big calendar holiday. I’ve added a secret ending to the game called the Turkey Route! It has new enemies, a new boss, and new areas to explore! It’s nothing huge but it’s an extra thing to do for anyone who’s beaten the game or anyone who just likes exploring. However, if you’re gonna get there you’ll need to find a new powerup hidden somewhere in the forest.

Hope you enjoy it!

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Is it out now? Can’t wait:D

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Yessir it is out now! Go celebrate Thanksgiving the Ghost Gunner way!

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Hey, gang!

Happy Thanksgiving! Hope everyone is enjoying the holiday! After a big update I usually take a nice week off before getting back into major game dev stuff but I really wanted to add in a little shopkeeper before moving onto other bigger stuff.

So next time you pass through the forest be sure to stop by and see if you can get anything. It’s all free but he won’t just give it away. He only gives away his wares to real fighters so be sure to talk to him after taking on a big baddie.

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Hey, gang!

We made it to 5,000 plays!

That’s so cool! Thank you to everyone playong and supporting the game, it means a whole lot. I don’t have any big updates but be weary as you play the game because I’m reworking the camera and spawn system so the game may be a bit wonky these next few days. It’ll be neccessary for all the stuff I want to do later down the line though.

Thanks again for the Ghost Gunner love! Hope the game keeps giving you all fun :blush:

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