wait, arent you a john alt?
yeah i use that account when im on a school computer, also explains the new āsoloā dev team
edit: i criticize myself with that account too
Did i even post the game link here lol? Anyway hereās it again:
the level 1 platforms were adjusted from last time. also
level 6 is finished!
but iām changing the script so level 6 isnāt the finale anymore and thereās more to comeā¦
guys i forgot this Iāll add it later sorry
Updates Feb. 3rd, 2024
BLOOD HAS FINALLY BEEN ADDED TO THE GAME
@Hong_Jooni_Pooni @hi4250five
New game cover with proper width!
I used a photo editor to skew the original cover so I could fit the text on. As for the blood, currently there is orange, yellow, and red blood. The colors donāt have any gameplay differences, theyāre just to distinguish the species/enemy types. Only 1 enemy and 1 boss bleed right now though.
In other news,
- I added a button that takes you to the official Gamougg merch store (mostly just a bunch of clothes for now, no action figures yet)
- Fixed the problems with the āGame Controlsā bundle
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- Added keyboard shortcuts to the pause and fullscreen buttons as a QoL feature, so even if the player isnāt spawned because youāre in a menu, you have the choice of both clicking the buttons and/or pressing P and F respectfully.
If you want to be notified of updates, you can vote on this poll to āsign upā:
Updates Feb. 5th, 2024
Hello! Hope this not-email finds you well. Today I made some changes that should make the game look better and feel smoother:
Update summary
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Optimized level 2 by greatly reducing the fog effects (instead of 1 giant piece above dozens of smaller ones, it is now just 2 big pieces)
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Added fading transitions to all the levels except the main menu (labels fade in too)
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Added a glow effect that goes behind the hearts bar when you overheal
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Adjusted some parts of level 1 & 2 to make them less confusing
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One of the characters now addresses her workplace superior correctly
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Increased the jump animation frame delay from 5 to 20 (just like the TG Emerald Warrior remake), which makes the animation last the whole duration of the jump until you hit the ground.
Bug fixes
Bug fix summary
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Passing a level now resets your hearts bar (healthbar) just like the manual level restart does.
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Troubleshot the enemy killing achievements not being rewarded.
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Fixed the character portrait display order error on the dialogue boxes.
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Main menu merch store button and level 1 dialogue instructions texts are no longer bugged.
Gallery
Image summary
Helmets
Game paused
Mech
Fun Facts
Related fun facts
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One of my other gamesā story takes place four months after this gameās story.
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80% of the start (about the first 32 blocks) of level 3 is a direct 1:1 scale recreation of Gamougg Classicās level 1.
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I added several new items to the official Gamougg merch store.
Unrelated fun facts
- I played Sonic Dash today.
- I had the its music turned off in its settings, then I played various Sonic songs I liked from SoundCloud.
- I had a lot of fun, and I also unlocked Surge today. The Dragonfire Sonic event for this Chinese Year of the Dragon is pretty cool. The event also includes Dragonfire Tails and Lunar Blaze.
Pings: @Hong_Jooni_Pooni @hi4250five
Pug left, remember?
Oh yeah, my bad. I have now removed the ping.
@ManiacPumpkin @BradenS @JUSTPLAINOP @Jefferson-Bobby @Flying_Fajita @TeardropStudio @Hong_Jooni_Pooni @hi4250five
Bye guys. For real this time. No cap. I would leave a bit more quietly than this but I thought I should post to let everyone who might have been waiting for updates know. I had a great time chatting here and making games with yāall. For those who want to celebrate, I suggest waiting a few weeks to ensure I donāt see it.
What will happen on updates on all my currently games
list of my current games
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Taile Gamougg 1 (this topic/game)
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Taile Gamougg 2
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Sonic: Gangster Flow (formerly known as Sonic the Hedgehog - with guns!)
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Halo: Flowlab Evolved 2
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Jingbye (not final name)
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and that game I recently started for the 30 days challenge
etc. will continue, some more slowly than others, but elsewhere. Gamougg updates will be posted on my Discord server for it, but if you donāt have Discord, they would also be posted on my YouTube channel, GameJolt, and Itch.io.
Same thing for the other games but public devlogs for the fangames are less likely to ever happen because when I tried posting the original Halo: Flowlab Evolved to the Halo Waypoint forums when they were still a thing, the post was very quickly removed for allegedly being an advertisement (very sad because it was the most detailed game post I had ever made). I think thatās where my disillusionment began.
This may be the end of my journey on Flowlab, but it is not the end of my career (if you can call it that). I thank grazer, CodeAlpaca, MoneyPenny/JaneWind, Deadly Smile, ManiacPumpkin, Hong Jooni Pooni, DinoDev, hihilogic, TGW, DWGAMEMASTER, PrismaticTurtle, and too many other people to list, but you know them all the same. Farewell.
Goodbye, Iāll miss you John.
The fact that this goodbye wasnāt made as a new topic and instead was posted as a reply in this topic for some reason hurts me.
Goodbye John, I will miss you very much.
Goodbye, Iāll miss you.
Goodbye John. Are you going to be moving on to any other game engines?
Yeah, maybe Scratch Jr. so I can remake my Deadpool movie scene that I made in there, but with new knowledge of all the movies after I watch them (the original was made using only the first movieās trailer as a basis since my parents never let me watch the movie back then for obvious reasons).
TG1 Updates 02/27/24
- Game is now buttery smooth and in 60 FPS
- Game has been released now on itch.io and GameJolt
- Level 7 is actually being made right now, so check it out on the Flowlab Official Discord server
New images for Taile Gamougg:
Might stream again tonight after the fifth of the five daily prayers I do ends, which is sometime past 8 PM EST. If youāre on Discord at the time, feel free to watch the stream.
New helmet
(Iām having game art issues so no picture for now, iām also locking in on a variety of other things with varying degrees of importance)
Going offline for a bit
Iām still working on Level 7. Iād say the reason why itās taking so long is because itās such a deviation from the original plan. TG1 [classic] originally had only 5 levels, while the 2021 Anniversary version added a 6th level with a different final boss. In this remake however, level 6 and 7 are technically separate levels, but theyāre basically two different phases of the same boss fight.
Once this is done, I might add a cutscene in between the two levels. To help make up for this rather long development of a single level, or perhaps just for fun, I will release a demo of Taile Gamougg 2.