@Hong_Jooni_Pooni@hi4250five
New game cover with proper width!
I used a photo editor to skew the original cover so I could fit the text on. As for the blood, currently there is orange, yellow, and red blood. The colors don’t have any gameplay differences, they’re just to distinguish the species/enemy types. Only 1 enemy and 1 boss bleed right now though.
In other news,
I added a button that takes you to the official Gamougg merch store (mostly just a bunch of clothes for now, no action figures yet)
Fixed the problems with the “Game Controls” bundle
Added keyboard shortcuts to the pause and fullscreen buttons as a QoL feature, so even if the player isn’t spawned because you’re in a menu, you have the choice of both clicking the buttons and/or pressing P and F respectfully.
Hello! Hope this not-email finds you well. Today I made some changes that should make the game look better and feel smoother:
Update summary
Optimized level 2 by greatly reducing the fog effects (instead of 1 giant piece above dozens of smaller ones, it is now just 2 big pieces)
Added fading transitions to all the levels except the main menu (labels fade in too)
Added a glow effect that goes behind the hearts bar when you overheal
Adjusted some parts of level 1 & 2 to make them less confusing
One of the characters now addresses her workplace superior correctly
Increased the jump animation frame delay from 5 to 20 (just like the TG Emerald Warrior remake), which makes the animation last the whole duration of the jump until you hit the ground.
Bug fixes
Bug fix summary
Passing a level now resets your hearts bar (healthbar) just like the manual level restart does.
Troubleshot the enemy killing achievements not being rewarded.
Fixed the character portrait display order error on the dialogue boxes.
Main menu merch store button and level 1 dialogue instructions texts are no longer bugged.
Gallery
Image summary
Helmets
Game paused
Mech
Fun Facts
Related fun facts
One of my other games’ story takes place four months after this game’s story.
80% of the start (about the first 32 blocks) of level 3 is a direct 1:1 scale recreation of Gamougg Classic’s level 1.
I added several new items to the official Gamougg merch store.
Unrelated fun facts
I played Sonic Dash today.
I had the its music turned off in its settings, then I played various Sonic songs I liked from SoundCloud.
I had a lot of fun, and I also unlocked Surge today. The Dragonfire Sonic event for this Chinese Year of the Dragon is pretty cool. The event also includes Dragonfire Tails and Lunar Blaze.
Bye guys. For real this time. No cap. I would leave a bit more quietly than this but I thought I should post to let everyone who might have been waiting for updates know. I had a great time chatting here and making games with y’all. For those who want to celebrate, I suggest waiting a few weeks to ensure I don’t see it.
What will happen on updates on all my currently games
list of my current games
and that game I recently started for the 30 days challenge
etc. will continue, some more slowly than others, but elsewhere. Gamougg updates will be posted on my Discord server for it, but if you don’t have Discord, they would also be posted on my YouTube channel, GameJolt, and Itch.io.
Same thing for the other games but public devlogs for the fangames are less likely to ever happen because when I tried posting the original Halo: Flowlab Evolved to the Halo Waypoint forums when they were still a thing, the post was very quickly removed for allegedly being an advertisement (very sad because it was the most detailed game post I had ever made). I think that’s where my disillusionment began.
This may be the end of my journey on Flowlab, but it is not the end of my career (if you can call it that). I thank grazer, CodeAlpaca, MoneyPenny/JaneWind, Deadly Smile, ManiacPumpkin, Hong Jooni Pooni, DinoDev, hihilogic, TGW, DWGAMEMASTER, PrismaticTurtle, and too many other people to list, but you know them all the same. Farewell.
Yeah, maybe Scratch Jr. so I can remake my Deadpool movie scene that I made in there, but with new knowledge of all the movies after I watch them (the original was made using only the first movie’s trailer as a basis since my parents never let me watch the movie back then for obvious reasons).
Might stream again tonight after the fifth of the five daily prayers I do ends, which is sometime past 8 PM EST. If you’re on Discord at the time, feel free to watch the stream.
I’m still working on Level 7. I’d say the reason why it’s taking so long is because it’s such a deviation from the original plan. TG1 [classic] originally had only 5 levels, while the 2021 Anniversary version added a 6th level with a different final boss. In this remake however, level 6 and 7 are technically separate levels, but they’re basically two different phases of the same boss fight.
Once this is done, I might add a cutscene in between the two levels. To help make up for this rather long development of a single level, or perhaps just for fun, I will release a demo of Taile Gamougg 2.
That’s right! I’ve been rewatching the whole series from the beginning so I can watch the new Dragons Rising season. I also lost track after season 8 or 9 came out 5 or 6 years ago. It’s really fun to watch this series.